Commando Archive
Thread: Just been reading the TS patch notes
Pern "Cooking Commando" Albera
Enshadowed
Bumping this thread. Commandos take notice.
If this stuffgoes live, (does anything from TC ever not go live?), its not going to be pretty. First, the ramblings about Fire Extinguishers and DOT resists, now this. It seems the Devs have a hardon for gimping theCommando.
Combat
- DoT stacking has been changed so that each player attacking a target can only have one fire dot, one health bleed, one action bleed and one mind bleed.
But its ok because they added some great stuff to make it upto us. Instead of wasting our time trying to be competitive inPvP, we can all just become Farmers...
- Milking: Players can now milk certain herbivores. A 'milk' option will show up on their radial menu.

Just don't ever try to milk a Bull.
The TC update notes can be found here:
http://starwarsgalaxies.station.sony.com/recent_test_updates.jsp?page=In%20Testing
xXCircusXx wrote:Total BS, In PVP we are already gimped enough with the delay to fire a flame special, now we can only do one DOT? Most of the time you would be dead before applying 3 dots anyway so wth....This sucks.....
Buy yourself a faster flamethrower. My flame thrower is faster than my launcher pistol currently. Using Flamesingle2 right now I only have a delay of about 5 seconds. My flamethrowers are also all under 3.0 speed. I have a 2.3 speed one i am going to use for PvP and a 2.7 speed one for PvE grinding. With our speed mods in the Flame tree I can currently shoot normal attacks at 1.2 seconds using the 2.3 speed flamer. Its a shame the attack speed mods don't apply to the delay on specials. Specials only use the speed of the Flamethrower times 2. So a 2.3 speed flamer is only a 4.6 second delay.
This change is just all the more reason for us to get our other weapons fixed. I'd love for the HAR to actually be worth using. As well as prices on our consumables lowered. Not to mention the suicide grenades. If those things were fixed i don't think we would hear as many cries over this. Right now a flame 4 commando is about equal to a master commando. Just give people reason to use the other skills we have and it won't be such a big deal.
By the way also within the patch notes is a line regarding DoTs now granting the damage they do to looting permissions. Commando's are going to be the new Kill Steal kings.
AnXdiety wrote:
You guys realize with one of the other changes that commando's shall own the krayt graveyard right? DoT damage done now goes towards the looting rights. Our DoT's tick once every 8 seconds compared to Healthshot that ticks once every 20. That means we can lay on a nice 4k bleed that ticks at half the speed of a 1k bleed a pistoleer might do.
how are we going to own them? with our masterful 1k every 8-10 seconds of health, to an effing 250k beast?granted if we keep a steady dot, we will probably receive looting rights, but what does that matter if your dot isnt enough? Even if our dot ticked once a second, it would still take probably around 250 seconds to destroy a Krayt, which is more than enough time for a krayt to dispatch 5-10 buffed players. AndIm thinking taht the new burn resisitance, is going to apply to all things with a high heat resist, IE rancors, and Krayts, not just At-St's. so imagine doing a whopping 50 points of dot every 10 seconds?
that just my opinion, I may be wrong.