Commando Archive

Thread: Just been reading the TS patch notes

BenkeDuBir
Thu Jan 22, 2004 3:55 pm
#1

now correct me if im wrong but does it says numerous times that one player cant use the same dot on a target more than once, basically we wont be able to apply four Fire dots anymore, is this true, if so why do we have 4 specials specifically designed to apply a Fire dot, this "balance" basically voids any flame special under flame single 2



- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

ValinCalred
Thu Jan 22, 2004 4:00 pm
#2

Yay! I love being in a profession that only has one special!




4 Nive
Nighthelm
Thu Jan 22, 2004 4:55 pm
#3

Welcome to commando, we are the nerf target of everyone, despite the fact that we already have a lower dps output than most combat professions (all except pikemen). It's only going to get worse. If you read the inconcept posts, most non commando's want us to be heavy weapons specialists who's ONLY role is to take out turrets, and should be cannon fodder for any normal combat profession. I stated earlier, if we don't start bringing up our issues in MASS, we will be left behind. Already we are nowhere near as effective as many normal elite combat professions that spend half the skill points we require. When the fire extinguisher comes into play, we will go from marfinally effective in pvp against noob players without buffs, to the laughing stock of pvp. In pve, the good news is that with the resists being taken into account of our flame dot, andnot being able to stack the dots, we will be so pathetic, that the developer community will no longer be able to ignore us, andthere will be the slim chance we may get some improvements.



Jered Nighthelm of the Keepers of a New Hope
BenkeDuBir
Thu Jan 22, 2004 5:05 pm
#4

to me ive always seen commando as an opposite to BH, BH can be amazing in PvP but Commando's can be amazing in PvE, one of the reasons for Commandos being so good in PvE was the dots, and now we pretty much have 1 instead of the 4 we should have, id put this nerf at the same level of the CH nerfs, its gonna ruin most Commandos



- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

Jaqe
Thu Jan 22, 2004 5:47 pm
#5

Yup, our one saving grace in PVP was the ability to apply more than one DOT. With all the buffs out there now and every pvp'r having a touch of medic, hitting the health pool is a tough target to take down. Get 4 burns on a guy and he's going to go down for sure, but now we only get 1 burn which any medic can heal the damage from with 1 stim, and if they have good 2ndary buffs, they will regen a lot of the damage before you can fire your next shot. Yup, this is the end of the commando as we know it. I don't think our issues will be brought to the front because everyone is going to leave it. I'm thinking of leaving it andI've been a master commando for a long time now, and I was able to hold my own in PVP: without the additional dots, I won't stand a chance. Nope, I think the commando is going to go down the toilet, our only effective weapon was the flamethrower (sadly) and now that is getting nerfed into nothingness. Well, on the good side, at least you can run into the enemy and draw fire, hopefully your teammates can take the enemy out before you go down.



Welcome to SWG.


Problem is, I can't decide which broken profession to replace commando with. . . I already have pistoleer, and thats pretty busted. . .hmm, droid engineer maybe . but that might get a little love . . the choices are endless.





Jaqe - Master Armorsmith/ Master Weaponsmith
Omen Armorworks ( -173, -4914 )
Valley Of Omens - Naboo
LancerX92
Thu Jan 22, 2004 6:08 pm
#6

All I can say is invest in really great armor if you want to stay a commando because we are going to need it.

Pern "Cooking Commando" Albera
Enshadowed
Raptor2k1
Thu Jan 22, 2004 11:43 pm
#7

If you can KD your target and then blast 'em, you might stand a chance as well thanks to teh damage multiplier.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


station1
Fri Jan 23, 2004 12:28 am
#8















Bumping this thread. Commandos take notice.


If this stuffgoes live, (does anything from TC ever not go live?), its not going to be pretty. First, the ramblings about Fire Extinguishers and DOT resists, now this. It seems the Devs have a hardon for gimping theCommando.


Combat



  • DoT stacking has been changed so that each player attacking a target can only have one fire dot, one health bleed, one action bleed and one mind bleed.

But its ok because they added some great stuff to make it upto us. Instead of wasting our time trying to be competitive inPvP, we can all just become Farmers...



  • Milking: Players can now milk certain herbivores. A 'milk' option will show up on their radial menu.

Just don't ever try to milk a Bull.


The TC update notes can be found here:


http://starwarsgalaxies.station.sony.com/recent_test_updates.jsp?page=In%20Testing

AnXdiety
Fri Jan 23, 2004 3:15 am
#9

You guys realize with one of the other changes that commando's shall own the krayt graveyard right? DoT damage done now goes towards the looting rights. Our DoT's tick once every 8 seconds compared to Healthshot that ticks once every 20. That means we can lay on a nice 4k bleed that ticks at half the speed of a 1k bleed a pistoleer might do.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

xXCircusXx
Fri Jan 23, 2004 5:32 am
#10

Total BS, In PVP we are already gimped enough with the delay to fire a flame special, now we can only do one DOT? Most of the time you would be dead before applying 3 dots anyway so wth....This sucks.....



CirCus


- FCA's SinCity on Tatooine - Armor Vendors always stocked in store right beside shuttleport!!! Great SELECTION!!
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CarlTheWookie
Fri Jan 23, 2004 5:44 am
#11

Great...killing dragons is gonna take even longer now. Yay. For all you trolls out there that gripe about soloing krayts, bugger off. Commandos can do one thing well, and now it's getting borked.



Revolver - Elder FOTM / Elder Commando / Elder BH :: Serous Dex - Elder 4444G
Hutch' Davitch - Elder Melee Stacker / Gimped Pikeman :: Pops Davitch - Elder Smuggler
Tanner Davitch - Elder Ranger/Rifleman :: Boo Davitch - Elder Doc/CM
Cynn Davitch - Elder Cantina Rat :: Hump Davitch - Elder Ithy
TEST CENTER


AnXdiety
Fri Jan 23, 2004 5:45 am
#12



xXCircusXx wrote:
Total BS, In PVP we are already gimped enough with the delay to fire a flame special, now we can only do one DOT? Most of the time you would be dead before applying 3 dots anyway so wth....This sucks.....





Buy yourself a faster flamethrower. My flame thrower is faster than my launcher pistol currently. Using Flamesingle2 right now I only have a delay of about 5 seconds. My flamethrowers are also all under 3.0 speed. I have a 2.3 speed one i am going to use for PvP and a 2.7 speed one for PvE grinding. With our speed mods in the Flame tree I can currently shoot normal attacks at 1.2 seconds using the 2.3 speed flamer. Its a shame the attack speed mods don't apply to the delay on specials. Specials only use the speed of the Flamethrower times 2. So a 2.3 speed flamer is only a 4.6 second delay.

This change is just all the more reason for us to get our other weapons fixed. I'd love for the HAR to actually be worth using. As well as prices on our consumables lowered. Not to mention the suicide grenades. If those things were fixed i don't think we would hear as many cries over this. Right now a flame 4 commando is about equal to a master commando. Just give people reason to use the other skills we have and it won't be such a big deal.

By the way also within the patch notes is a line regarding DoTs now granting the damage they do to looting permissions. Commando's are going to be the new Kill Steal kings.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

Lifylos
Fri Jan 23, 2004 5:54 am
#13






AnXdiety wrote:
You guys realize with one of the other changes that commando's shall own the krayt graveyard right? DoT damage done now goes towards the looting rights. Our DoT's tick once every 8 seconds compared to Healthshot that ticks once every 20. That means we can lay on a nice 4k bleed that ticks at half the speed of a 1k bleed a pistoleer might do.






how are we going to own them? with our masterful 1k every 8-10 seconds of health, to an effing 250k beast?granted if we keep a steady dot, we will probably receive looting rights, but what does that matter if your dot isnt enough? Even if our dot ticked once a second, it would still take probably around 250 seconds to destroy a Krayt, which is more than enough time for a krayt to dispatch 5-10 buffed players. AndIm thinking taht the new burn resisitance, is going to apply to all things with a high heat resist, IE rancors, and Krayts, not just At-St's. so imagine doing a whopping 50 points of dot every 10 seconds?



that just my opinion, I may be wrong.




Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
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