Combat Medic Archive

Thread: NERFED THE CM LiveStyle in the Bumm

JohnsHopkins
Wed Feb 04, 2004 12:12 am
#1

OKie...lemme start this out by saying I have been a quiet PVE master CM, with the occasional PVP when taunted by Big-Daddy (friend of mine who put the imp in impetuous). So simply I am not a powergamer. And with the preface over I start the real horror story: So I was sitting today crafting away with newly acquired Rancor bile for an upcoming Albetross Hunt (god bless those stupid creatures), when I look at a pure eff expeirmentation (10 pts sunk into just the effectiveness) and the outcome. 121 uses, potentcy at 62, eff at 114, range like sucks completely. Now I used the best stuff I have all advanced components and the best for each slot. So I am expecting greatness (esp. at 20K a pop on the Rancor Bile), and that is what I got. So I am like "hrm.....I think this sucks..." and I look on my vendor and there is a crate left of the same stuff (without rancor and with only 1 advanced component and not that good of resources) it has HIGHER EVERYTHING except uses. DEAR DEITY OF THE CM's! Did we not sacrifice enough Nabooan Spiders to satiate your thrist for insect meat? Did we not scavenge our comrades toes for all the fungi?


"Eloi! Eloi! lama sabachthani?" (aramaic for "My God! My God! Why hast thou forsaken me?")


So needless to say, I pulled every old crate and single I had still on my vendor (for those that bought the other millions' worth, you made a wise business move. And I am trying to decide to do the cheap: advertise as Pre-nerf and sell them at nice profit, or hold them even longer.


Obviously, my fears of the INSOLENT MASSES OF PVP GUNSLINGERS has come true, in a world governed more by profit than gameplay (SOE has more dedication to keeping the 40% of ppl who rant about CM than they do to the real people who are affected by their changes; simply SOE and SWG Devs are rulled not by intelect within the game but by profit margins, quotas, and economic forecasts than they are in providing a game that is balanced, FUN, and reliable) [Side note: I ablsolutely DARE a Dev or SOE/SWG represnetative to answer/reply to this post directly; but given SOE/SWG/Dev's habits of screwing people and then not talking about it BEFORE or AFTER, I have little hope of it] there lies the obvious pull of stupid masses with money. Not only do they understand, but they HATE the fact of CM existance: true we have not been told to get other jobs, BUT POISONS THIS BAD ARE NOT ACCEPTABLE FROM A MASTER COMBAT MEDIC WHEN I SPEND THAT MANY SKILL POINTS and from a loot-drop component.


Furthermore, SOE should chastise and severly reprimand the Dev that is responsible for CM. He/she is not doing their job at all: we see no direct contact, no information, no response, not even a freaking Dev initiated poll. For the love of [censored for political correctness]! Give US the basics of what a Dev should be, hell I will take an underling, just give us communication. Heck! A Poll takes 2 min to post....Are you loosing that much coding/planning time? (Then again, it takes soooo much effort to program a nerf when there is no content). And on a personal note: I double the stakes: I DARE the CM DEV to reply to this. Simply DO YOUR JOB.


The Gauntlet is thrown....when will it be picked up? Ever? And by whom?

John's Hopkins Master Combat Medic-Flurry
Technomancer90
Wed Feb 04, 2004 12:50 am
#2

Doesn't look like it yet.



Xaveron Allodain, Master Combat Medic


Lieutenant, Mpire


Tempest


Pahdbacca
Wed Feb 04, 2004 4:10 am
#3

Don't feel bad. Most professions don't get direct contact with a Dev. They are simply too busy.


If it makes you feel any better, check the sticky post about dev feedback on DoTs. the only time I am allowed to post Dev responses is after 'direct contatact'.


As for the quality of your poisons...It takes time to build up the resources to get the powerful ones. Too much time personally. This is a known issue and is persistantly brought up to the devs (Class 1 radio spawned yesterday on Flurry by the way...I made a little mention of it to TH in our 10 question list, I wonder if that had any effect, or if the stupid RNG finally gave it to us.)





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
zaztekxeroz
Wed Feb 04, 2004 5:37 am
#4






Pahdbacca wrote:

Don't feel bad. Most professions don't get direct contact with a Dev. They are simply too busy.


If it makes you feel any better, check the sticky post about dev feedback on DoTs. the only time I am allowed to post Dev responses is after 'direct contatact'.


As for the quality of your poisons...It takes time to build up the resources to get the powerful ones. Too much time personally. This is a known issue and is persistantly brought up to the devs (Class 1 radio spawned yesterday on Flurry by the way...I made a little mention of it to TH in our 10 question list, I wonder if that had any effect, or if the stupid RNG finally gave it to us.)






you have class 1 radioactive!?! gaaahhhhh




---
Ganon Vekker
Master Fencer
Medical Professor
JohnsHopkins
Wed Feb 04, 2004 10:53 am
#5

Please let me ask the CM communities apology: crafting was not nerfed as I thought I had evidence of. I am though very apprehensive about the upcoming patch, and further patches for that matter. What I said about the nerf is not true, what I said about SOE/SWG and our "Dev" stands.


Dont think me a "wolf-cryer" just realizing a few things. I do not flame/trash this game, though, I think that SOE/SWG is very confused on what it wanted and wants now. As a friend brought up, they originally said it would be skill based, but is now becoming more class based. It was said that you can "Create your own legacy" but the only legacy that many have is for greifing other players, cheating the system, or being a rich/good crafter. [I am known as one of the last: a good CM crafter generally]. As to the GCW, it is perhaps swallowing the game as a whole: it is not a tapestry of violence on which to build characters, extraordinary or commonplace. As it seems at the moment, the GCW is so BROKEN and malfunctioning, that the only storyline that they can come up with is directly related to it; there are no subplots, no neutral storylines. I am a rebel, and look forward to the imperial crackdown, but I want to see more NPCs that are actively factionated and will aggro: I want to run from a herd of idiotic stormtroopers. I want to be a part of the GCW, but I dont want to be a part of the insanity and superfluousness that is the PVP system right now.


The PVP system is not only broken, it degrades the game at the moment. It is turning a great game into Unreal Tournament 2004. Seriously now, go to the cities when they are being raided and see it: go to an outpost and see it. The mindless and stupid insanity of it all is mindnumbing.


For all of you who are active PVP'ers I am not saying that you, or your compatriots are stupid, rather that the system in which you abide is. Dont you wish your death MEANT something to the world? As an imperial, it might not mean much because of their tactics. As a rebel, the death of one was a serious blow in the movies and books. It was not, grab another clone of Jim out of that crate there and we'll be good to go. I am not advocating permadeath, heck I wouldnt have gotten past novice anything like that. But I am advocating some sort of galaxy wide death-count checks and balances system: where your death meant consequences. For example, say you died 30 times, along with a whole group of Imperials like yourself, in a region: that is 600 imperial deaths in single region, what happens? Easy, the amount of Imperial NPC's in other areas decrease, and tons flood into that region until the deathcount lessens or evens out in the net count.


Why something like this?


1.) Makes raids harder in large arena cities like Theed and Coronet.

2.) With an increased galactic Imperial and Rebel presence (TONS of Imperials), being factionated would mean something, it would not just be trade/heal restrictions, or who you can greif easily.

3.) Makes NPC response realistic, and algorythmic (easy to compute).

4.) Lessens the death burden on PC's for GCW content.

5.) Lessens the Clone wars we see now.

6.) will make death more important and of overall importance....you are now a martyr.


Again I apologize for the false Nerf call.


John's Hopkins
PlayerKiller1
Sat Feb 07, 2004 11:10 pm
#6

Sony, you make enough money.


Hire more devs.


And wham, the problems get fixed.



--Leyana

The artist formerly known as Arael
-------------------------------------------------------------------------------------
Female bothans DO exist!
Pahdbacca
Sat Feb 07, 2004 11:27 pm
#7






JohnsHopkins wrote:


The PVP system is not only broken, it degrades the game at the moment. It is turning a great game into Unreal Tournament 2004. Seriously now, go to the cities when they are being raided and see it: go to an outpost and see it. The mindless and stupid insanity of it all is mindnumbing.


For all of you who are active PVP'ers I am not saying that you, or your compatriots are stupid, rather that the system in which you abide is. Dont you wish your death MEANT something to the world? As an imperial, it might not mean much because of their tactics. As a rebel, the death of one was a serious blow in the movies and books. It was not, grab another clone of Jim out of that crate there and we'll be good to go. I am not advocating permadeath, heck I wouldnt have gotten past novice anything like that. But I am advocating some sort of galaxy wide death-count checks and balances system: where your death meant consequences. For example, say you died 30 times, along with a whole group of Imperials like yourself, in a region: that is 600 imperial deaths in single region, what happens? Easy, the amount of Imperial NPC's in other areas decrease, and tons flood into that region until the deathcount lessens or evens out in the net count.


Why something like this?


1.) Makes raids harder in large arena cities like Theed and Coronet.

2.) With an increased galactic Imperial and Rebel presence (TONS of Imperials), being factionated would mean something, it would not just be trade/heal restrictions, or who you can greif easily.

3.) Makes NPC response realistic, and algorythmic (easy to compute).

4.) Lessens the death burden on PC's for GCW content.

5.) Lessens the Clone wars we see now.

6.) will make death more important and of overall importance....you are now a martyr.



John's Hopkins






Perhaps this portion of your post would be more effective if you were to post it on the GCW forum. You have some good ideas there.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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