Combat Medic Archive
Thread: NERFED THE CM LiveStyle in the Bumm
Doesn't look like it yet.
Xaveron Allodain, Master Combat Medic
Lieutenant, Mpire
Tempest
Don't feel bad. Most professions don't get direct contact with a Dev. They are simply too busy.
If it makes you feel any better, check the sticky post about dev feedback on DoTs. the only time I am allowed to post Dev responses is after 'direct contatact'.
As for the quality of your poisons...It takes time to build up the resources to get the powerful ones. Too much time personally. This is a known issue and is persistantly brought up to the devs (Class 1 radio spawned yesterday on Flurry by the way...I made a little mention of it to TH in our 10 question list, I wonder if that had any effect, or if the stupid RNG finally gave it to us.)
you have class 1 radioactive!?! gaaahhhhh
Pahdbacca wrote:
Don't feel bad. Most professions don't get direct contact with a Dev. They are simply too busy.
If it makes you feel any better, check the sticky post about dev feedback on DoTs. the only time I am allowed to post Dev responses is after 'direct contatact'.
As for the quality of your poisons...It takes time to build up the resources to get the powerful ones. Too much time personally. This is a known issue and is persistantly brought up to the devs (Class 1 radio spawned yesterday on Flurry by the way...I made a little mention of it to TH in our 10 question list, I wonder if that had any effect, or if the stupid RNG finally gave it to us.)
JohnsHopkins wrote:
The PVP system is not only broken, it degrades the game at the moment. It is turning a great game into Unreal Tournament 2004. Seriously now, go to the cities when they are being raided and see it: go to an outpost and see it. The mindless and stupid insanity of it all is mindnumbing.
For all of you who are active PVP'ers I am not saying that you, or your compatriots are stupid, rather that the system in which you abide is. Dont you wish your death MEANT something to the world? As an imperial, it might not mean much because of their tactics. As a rebel, the death of one was a serious blow in the movies and books. It was not, grab another clone of Jim out of that crate there and we'll be good to go. I am not advocating permadeath, heck I wouldnt have gotten past novice anything like that. But I am advocating some sort of galaxy wide death-count checks and balances system: where your death meant consequences. For example, say you died 30 times, along with a whole group of Imperials like yourself, in a region: that is 600 imperial deaths in single region, what happens? Easy, the amount of Imperial NPC's in other areas decrease, and tons flood into that region until the deathcount lessens or evens out in the net count.
Why something like this?
1.) Makes raids harder in large arena cities like Theed and Coronet.
2.) With an increased galactic Imperial and Rebel presence (TONS of Imperials), being factionated would mean something, it would not just be trade/heal restrictions, or who you can greif easily.
3.) Makes NPC response realistic, and algorythmic (easy to compute).
4.) Lessens the death burden on PC's for GCW content.
5.) Lessens the Clone wars we see now.
6.) will make death more important and of overall importance....you are now a martyr.
John's Hopkins