Combat Medic Archive
Thread: The MOST COMPLETE Explanation and solution to this STUPID wall exploit Problem
Actually I think most people who pvp much have a complete understanding of how CM's work. Every big raid I've been on, theres been at least a couple. The complaints aren't that cm's are exploiting, it's that we're overpowered.
I think our damage is in line with what it should be, what is really pretty ridiculous is the radius of the area of effect. The only DOT effect that even comes close is commando's flamecone, and that's a 16m cone where you have to be standing right on top of the enemy. Chances of nailing more than 1 person are slim in an open field. All that is needed is to cap the radius of our poisons/diseases at 15m.
Vincentarasin wrote:That flashy bit of into made me instantly classify your post as completly Useless.
Pity. You missed the entire point of a very well written, if badly spelt post.
We can do stuff that's overly powerful, and VERY abusable. Call it that, and stop being a **edit**.
Rubbing that in people's faces will hopefully serve to get it fixed sooner.
heh, i didn't finish reading the whole post yet, but i think it's funny ![]()
... but then i'm a CM and actually know how things work. it's probably not as funny to the forum trolls, but oh well O.o