Combat Medic Archive
Thread: Combat Medic Effectiveness Skill Mods work?
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Strel
Tue Feb 10, 2004 1:36 pm
#2
So pretty much at master, your "effectiveness" is doubled on your poisons.
I had a...say health poison pack with effect 200. It doubled. I was getting them at 400 per tick.
I then put on a belt and a couple skill mods to mildly raise my "CM Effectiveness".
It still ticked at 400. What gives?
Strel
Tue Feb 10, 2004 5:59 pm
#6
Jeht_ wrote:
lol, you expect +5 to make a huge difference?
I'm not an idiot. With a +5 a 200 tick should be 210 tick. I know how the system works.
Jeht_
Tue Feb 10, 2004 6:20 pm
#7
maybe it only goes up in increments? sorry if it seems like I'm being a **edit**, but I just looted a +25 skill attachment and I am looking to sell, but not if it's broken. I opened a ticket to find out about it.
Strel
Tue Feb 10, 2004 6:49 pm
#8
Ah, perhaps its with +10 incriments, just like the experimentation tapes. This is a likely possibility.
ImpKleaner
Tue Feb 10, 2004 10:22 pm
#9
I believe there is a Master CM Effectivness cap of 100. Give the belt to a non Master CM and see if it does anything.
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