Combat Medic Archive

Thread: CM med use question

starscaper
Tue Feb 10, 2004 10:57 am
#1

I need togive upmaster CM to free up some skill pts.


I was wondering if I drop the crafting tree and buys my CM medicines, would I still be able to use:


-Ranged Stim E

- Area Stim C

- Area Poison B

- Area Disease B


I am not sure what CM med use is required to use these.


Also, if I need to drop more boxes in CM, which would you recommend? Speed or Range?


Thanks!
starscaper
Tue Feb 10, 2004 11:00 am
#2

i meant Ranged D...
Xytroncore
Tue Feb 10, 2004 11:02 am
#3

My ranged D's are 71 med use, experimented on effectiveness.


My area C's are med use 66 I believe


Area B poisons are around 70 med use I believe (I know you can use them without master though)


Area B diseases, I don't think so, I know C's are 90 something, but maybe B's are high 70's and can be experimented down, I don't remember.





_________________________________________________________
Manimal : Gunslinger
Ehecu
Tue Feb 10, 2004 10:52 pm
#4

The general arsenal of a CM lacking master is...

-Ranged Stim D
-Area Stim C
-Area Poison B
-Area Poison B

So yes, though I believe some (ranged D) are on the edge, so if they used bad materials or got a bad experimentation, they may not work, but generally I have found that master CMs running a business will keep them within range of non-masters



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
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