Combat Medic Archive
Thread: CM med use question
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starscaper
Tue Feb 10, 2004 10:57 am
#1
I need togive upmaster CM to free up some skill pts.
I was wondering if I drop the crafting tree and buys my CM medicines, would I still be able to use:
-Ranged Stim E
- Area Stim C
- Area Poison B
- Area Disease B
I am not sure what CM med use is required to use these.
Also, if I need to drop more boxes in CM, which would you recommend? Speed or Range?
Thanks!
Xytroncore
Tue Feb 10, 2004 11:02 am
#3
My ranged D's are 71 med use, experimented on effectiveness.
My area C's are med use 66 I believe
Area B poisons are around 70 med use I believe (I know you can use them without master though)
Area B diseases, I don't think so, I know C's are 90 something, but maybe B's are high 70's and can be experimented down, I don't remember.
Ehecu
Tue Feb 10, 2004 10:52 pm
#4
The general arsenal of a CM lacking master is...
-Ranged Stim D
-Area Stim C
-Area Poison B
-Area Poison B
So yes, though I believe some (ranged D) are on the edge, so if they used bad materials or got a bad experimentation, they may not work, but generally I have found that master CMs running a business will keep them within range of non-masters
-Ranged Stim D
-Area Stim C
-Area Poison B
-Area Poison B
So yes, though I believe some (ranged D) are on the edge, so if they used bad materials or got a bad experimentation, they may not work, but generally I have found that master CMs running a business will keep them within range of non-masters
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