Combat Medic Archive
Thread: Might we agree to a 75% pvp reduction if we get:
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Rikilii
Wed Apr 28, 2004 4:20 pm
#1
1. the same 1.5X damage multiplier all weapons get;
2. a new set of D poison and disease schematics, that, in combination with #1,would enable us to bring our dps roughly back to the point it is at now, but with lower potency (maybe around 50% if all experimentation is dedicated to effectiveness), and maybe half the effectiveness of our current poisons if the potency is experimented about 100?
Gnuut
Wed Apr 28, 2004 4:41 pm
#2
I'll agree to a 75% reduction when
- Our base damage is increased 3-4x for PVE
- Our advanced resources become planet specific spawns for at least 3 more resources instead of just 1
Rikilii
Wed Apr 28, 2004 4:57 pm
#3
Not sure I follow you. This sounds like a bad thing.
Gnuut wrote:
- Our advanced resources become planet specific spawns for at least 3 more resources instead of just 1
Pahdbacca
Wed Apr 28, 2004 5:13 pm
#4
Rikilii wrote:
Not sure I follow you. This sounds like a bad thing.
Gnuut wrote:
- Our advanced resources become planet specific spawns for at least 3 more resources instead of just 1
Instead of a specific type of petrochem fuel that shows up only once every 4 months, make the resouces something like endorian fiberplast....something that is always around yet might not be of the highest quality.
Bamboozle
Wed Apr 28, 2004 5:18 pm
#5
I would like to see the removal of spider poison first, since 90% of the nerf criers seem to think all CMs can make 1200+ tick poison.
I also firmly believe that the reason CMs (and riflemen with their stun damage) are perceived as so powerful is because everyone is able to equip full composite armor now. A reduction in armor effectiveness (or the secondary stat buffs that allow everyone to wear it) would make the other classes able to compete damage wise.
Gnuut
Wed Apr 28, 2004 6:02 pm
#6
Rikilii wrote:
Gnuut wrote: Our advanced resources become planet specific spawns for at least 3 more resources instead of just 1
Not sure I follow you. This sounds like a bad thing.
Doctor's have 8 advanced resources they depend on. Only 2 of these are truly rare resources. The rest are quite common or planet specific.
- Lokian Wheat - There is always some form of wheat on Lok
- Tatooine Fiberplast - When was the last time you saw Tat not have fiberplast?
- Dolovite Iron - it's rare not much else I can say
- Herbivore Meat - There are animals on every planet you can get this from.
- Domesticated Oats - Almost every planet has some form of Domesticated Oats
- Talusian Water - Talus never runs out of water
- Dantooine Berry - It is rare to ever see Dantooine run out of berries.
- Liquid 4 Petro - it's rare not much else I can say
With the exception of Dolovite and Liquid Petro 4, all of these resources are common albeit their quality might not be the best.
With CM advanced resources we have 1 that is planet specific (Yavin Fiberplast) and the rest are stupid silly ass rare:
- Class 1 Radioactive
- Titanium Aluminum
- Eleton Reactive Gas
- Tolium Reactive Gas
- Liquid 2 Petro
My suggestion is that at the very least 3 out of those 5 rares should be made into planet specific spawns. Another idea is to generalize 3 out of those 5 making it almost on par with the Doctors as listed above. Until then my vote is to keep damage as is if not increased.
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