Combat Medic Archive
Thread: Completely lost ... please help
Page 1 of 1
PsionicHawk
Sat Jun 12, 2004 1:05 am
#1
Yeah what he (she? I apologize for not knowing)said.
Why are we up this late. Time for me to go to bed hehe.
Deepfry
Sat Jun 12, 2004 12:26 pm
#3
Hello ...
What are the subcomponents that CMs need to get from Doctors?
I have spent hours reading through threads, going to other recommended sites such as swgmedics.com and swgcraft.com, and I still cannot find the information I am looking for ... so please help ... or, if you prefer, tell me where this information is clearly set out !
Thank you very much
Pahdbacca
Sat Jun 12, 2004 12:56 pm
#4
CMs that don't have any doctor skill only get 5 points of medical experimentation (for being master medics). Ranged stims and area ranged stims use LSs, CRDMs and BECs, which are made using medical experimentation points.
If a CM wants the highest powered ranged healing stims they can get and they don't have doctor skills, then they would need to get LSs, CRDMs and BECs from a doctor.
It used to be, a while back, that the 3 CM sub-components for medical DoTs were in the medic crafiting tree and therefore used medical experimentation points. Combat medics put up enough of a stink, er, I mean well structured arguments, that sub components used in poisons and diseases should be able to be fully experimented on by CMs instead of doctors. The sub components for DoT were later moved from the medic tree to CM crafting and were then able to be experimented on fully by CMs.
Message Edited by Pahdbacca on 06-12-2004 04:33 AM
Page 1 of 1