Combat Medic Archive

Thread: CM: Help, am I just clueless?

Tragot
Fri Jun 11, 2004 4:22 pm
#1

Ok, so I make master CM in conjunction with the Master Rifleman that I've had for a while now.


So I get to making my first set of disease/posion packs. I have a Master CM with +12 experiment make me schematics for ADV Resilliance Compoing, and ADV Dispersion Mechanisms. I had to use normal Infection Amplifiers due to materials available. So using these I make a full set of as top end mind/focus/wilpower packs as I can make.


In going to kill things, I saw next to no damage being done, especially in the wounds department. I tried on everything from Rancors, to banthas. Nothing seemed to make a huge impact. All but one of the packs stuck, but one wasn't sticking on anything.


So, I was originally thinking power over duration, but the duration is tied to effectiveness. So which is more benificial to experiment on. I'm just curious if I managed to louse something up for them to not do much visable damage. I keep hearing how CM's can obliterate some mobs, yet I failed miserable. LOL


Any clue what I did wrong?


Ciao,




Solotarious Lupis - Master Pikeman
Canidae Lupis - 11/11 Master Artisan 10/11 Master Armorsmith
**Lupis Bro's Emporium**
Vendor -4500 5800 Nexus - Naboo


jkray8472
Fri Jun 11, 2004 4:41 pm
#2

Your diseases will tick for 150-200 wound per tick...on a 10-12k HAM creature...that is hardly any black on the bar. As a result, unless the battle rages on for 10-20 minutes, you won't see a lot of that. Poison damage appears the same as your normal damage...so you can't tell when it happens really. You're not clueless...ikt's just har dto see unless it' the only damage you're using.





--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Brainplay
Fri Jun 11, 2004 4:48 pm
#3

Unless you stack a single A,B,C poison packs and the correspondant aoe's you wont see that much damage at all. Regardless what you hear poisons in general are NOT overpowering, super devestating, weapons of doom everyone makes them out to be.


What you hear all the gripes about are MIND poisons in PvP. Since a player's MIND pool cant be buffed as well as a doctor can buff your health and action and cannot be healed with a simple stimB it is very vulnerable. I have seen some smart TK's get their mind pool to 4k but since their substats dont get that high they cannot regenerate it at the same rate as health and action.


Basically it comes down to this. Your average ADVANCED poison will do roughly 600+ damage every 10 seconds. Against something with say 9k HAM it will take roughly 2min 30sec to get the mob down to 1. In the meantime all other combat professions use specials every second and hit for around50 - 4000 depending on armor and resists. In other words poisons in PvE are useful only in very limited situations





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Tragot
Fri Jun 11, 2004 5:09 pm
#4

Well that helps, though not what I wanted to hear. LOL I wasn't aware that you could stack A's with B's with C's so that was cool. Basically, I was hearing that people were using CM's in part to wipe out some high level mobs like Kryats. So that was part of the goal in getting CM. I figured the visual cue of damage would be slow on something like kryat, but I was surprised how slow it seemed on a bantha even.


Since that was my first go round, I will go and give it another shot. It just felt like CM wasn't as cool as I was expecting it to be. But I still like the prof!!


Ciao,




Solotarious Lupis - Master Pikeman
Canidae Lupis - 11/11 Master Artisan 10/11 Master Armorsmith
**Lupis Bro's Emporium**
Vendor -4500 5800 Nexus - Naboo


jfang
Fri Jun 11, 2004 7:16 pm
#5



The thing about poisons and diseases is that they do not appear in the combat logs, and are hard to see with all the battle spam floating above a target's head. So more often than not you need to estimate how much damage you are doing than actually know, and it's usually more than you realize (try poisoning the action or mind pool too, just to provide a frame of reference).


The other issue is that the longer a battle goes on, the more effective a combat medic is. As battle fatigue goes up your diseases become more effective (at max they are approximately equal to poisons as far as DOT). And the stronger the armor and resists of the target, the more effective poisons are relative to conventional weapons (because poisons aren't affected and weapons become weaker).


As for crafting, there is some good information in the FAQ. In general though, get the potency to 100+, the experiment the rest in effectiveness. Even without an advanced injection amplifier, you will be doing a fair amount of damage. Then again if you are partied with 10 riflemen, all bets are off...



Edit:

I reread your post, and what you are doing 'wrong' is the enemies you are fighting aren't strong enough (yes, even rancors). Pretty much, if the battle is going to take 5 minutes or less, it is doubtful that the enemy will have enough armor or resists of make your poisons strong relative to a combat class. You will find you have much more of an impact against semi-rare/semi-unique enemies (such as peko peko albatrosses, tusken executioners, nova troopers, etc.).

Message Edited by jfang on 06-11-2004 10:20 PM

PsionicHawk
Fri Jun 11, 2004 11:12 pm
#6

Here's a good question that I have never bothered looking into, do creatures get BF? I have never seriously used diseases in PvE.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

jkray8472
Sat Jun 12, 2004 9:11 am
#7


Yes, creatures do get BF. And if you watch very carefully, the ticks do start going up quite nicely. Stacking several poisons and diseases is a good way to increase BF. It can be very useful while Krayt hunting. I even ran up to a Krayt once and /diagnosed him just to make sure...his BF was maxed out at 1000.


It was pretty cool.



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Anti-Thug
Sat Jun 12, 2004 11:01 am
#8

in addition the more bf they get the bigger to tick....disease is most effective in PvE when there is a boss battle going on...like krayts and dark jedi masters....then when the disease tick comes off you hit them with the a, b, c again. But if it's just the guild rancor hunt situation you will be disappointed!



____Jaylando_________________________________________
RESPECJEDI APPRENTICE

Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
Changed my mind...the NGE Sucks AND SOE threw the VETS Under the bus....CANCELLED!
Brainplay
Tue Jun 15, 2004 5:57 am
#9

Krayts, jedi npc's, and maybe kilo's all count as limited situations. They have heavy HAMs, resists, and armor. Take away the armor though and combat specials still cut through faster.


BF occurs but you will only see the effects after a long period has pasted. It is nice to the damage multiplying after a while but its after a LONG while that it happens. Well long in swg terms.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Bamboozle
Tue Jun 15, 2004 6:09 am
#10






jkray8472 wrote:


Yes, creatures do get BF. And if you watch very carefully, the ticks do start going up quite nicely. Stacking several poisons and diseases is a good way to increase BF. It can be very useful while Krayt hunting. I even ran up to a Krayt once and /diagnosed him just to make sure...his BF was maxed out at 1000.


It was pretty cool.






*Images a doctor running up to a gigantic lizard and putting a stethoscope to his chest*


*Amused*







The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

jfang
Tue Jun 15, 2004 7:28 am
#11






Brainplay wrote:

Krayts, jedi npc's, and maybe kilo's all count as limited situations. They have heavy HAMs, resists, and armor. Take away the armor though and combat specials still cut through faster.


BF occurs but you will only see the effects after a long period has pasted. It is nice to the damage multiplying after a while but its after a LONG while that it happens. Well long in swg terms.






BF actually accumulates much faster than you realize. Assuming you toss a health, action, and mind disease C of 100 effectiveness, you will get to 100 BF in about two minutes (double the damage of diseases), and 300 BF (quadruple the damage of diseases) in about four to five minutes. In addition, your party member's attacking also incurs BF, quite quickly sometimes depending on what weapons and attacks they are using. It is not unreasonable to hit 1000 in a matter of minutes.


It's not "fast", but BF accumulates a lot faster than you realize against heavy armored enemies. Unfortunately, at 1000 BF, a back of the envelope calculation puts disease C's as doing about the same dps as a poison C, so it's not the end all and be all...
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