Combat Medic Archive

Thread: New twist on an old bug? (poison-disease incapping)

jfang
Mon Jun 14, 2004 5:42 pm
#1


I heard a rumor about poison disease incaping not happening anymore so decided to test it. I noticed some... odd behavior. (This has been /bug'd, by the way.)


While timeline of events:

1) Dueled somebody

2) Apply focus disease

3) Apply willpower disease

4) Apply mind disease

5) Apply mind poison (timestamp 47:43)

6) After about 20 seconds, person at 1 mind point

7) After about a minute to two, the standard "5 mind damage, 10 mind damage" occured, but no wounds have ticked yet (timestamp 47:57)

8) I think "that's odd", then /mindheal the person. (timestamp 47:57)

9) After /mindheal a few times

10) mind disease ticked, while target had maximum mind (timestamp 48:26)

11) At this point, we realized the issue with encumberance, so removed armor. The secondaries started ticking

12) Target incapped (timestamp 49:56, which is less than the duration of my poison)

13) I try to heal mind, but am out of mind. I use a blue milk, and fall incapped myself (not attacked)

14) target wakes up

15) I *think* the poison has ended at this point. The target is incapped again

16) I try a blue milk again, incapped again myself

17) Target wakes up and incaps again. I'm almost certain that the poison has worn out by this point


It looks like the devs might have tried to fix the disease-incap bug by making a person not be able to take wounds when he or she has no mind points. However, this doesn't really expect why the incap happened at step 12. In short though, I think something might have changed with how poisons and diseases work in conjunction with each other. Has anybody else experienced any strange behavior with poisons, diseases, and incaps?
YeahMan
Mon Jun 14, 2004 5:51 pm
#2


I am 100% sure that diasease still avoids the +1 nerf, and CAN still incap a person with 1 mind. I tried this on a Rebel, and a few friends i had over to test out a new diasease I got.



-------------------------------------------------------------------------
The world is a survival of the fittest, if you are strong you live, if you are weak, you die.
"...and demonstrate what we all know-that wherever a ground-pounder can merely achieve, a flier can excel." - Lord Pilot Deprid ke Fanax from X-Wing Starfighters of Adumar.
Yeahman Dark (Valcyn) : Master Riflman/Master Combat Medic
jfang
Mon Jun 14, 2004 6:13 pm
#3


Well, some more tests yielded unpredictable results:


I applied a health poison and health disease to a group of people, and they were all incapped (and eventually died) in the standard poison-disease incap.


A person with a mind disease who was tumbling but not poisoned, and incapped himself (expected). After waking up and presumably stopping tumbling (not sure, I didn't see for certain), he incapped himself two more times.


One of the dancing entertainers was incapped with a mind disease, even though he wasn't taking any mind damage (from a poison or otherwise).


It appears that if the target has 100 or so mind (my diseases tick for about 200), the person still could be incapped from a disease tick.
jfang
Mon Jun 14, 2004 6:36 pm
#4


Well, I have confirmed that a gnort with 27/131 health took 26 health wounds with a disease which in theory can do 180 damage. I have also killed a chuuba which had 35 health left using a health disease (no poison). I'm not sure if this is how the poison-diseases always worked, but it appears you can not be wounded beyond your currently health/action/mind, and that sometimes this check fails and this is what causes you to be incapped (not the poison in and of itself, that's just what keeps you in potential incapping range).
Bamboozle
Mon Jun 14, 2004 6:54 pm
#5






jfang wrote:


Well, I have confirmed that a gnort with 27/131 health took 26 health wounds with a disease which in theory can do 180 damage. I have also killed a chuuba which had 35 health left using a health disease (no poison). I'm not sure if this is how the poison-diseases always worked, but it appears you can not be wounded beyond your currently health/action/mind, and that sometimes this check fails and this is what causes you to be incapped (not the poison in and of itself, that's just what keeps you in potential incapping range).






I've noticed something similar in PvP, but a long time ago (2 months maybe). It wasn't consistent, and only happened three or four times. I couldn't "reproduce" the bug though.



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

PsionicHawk
Tue Jun 15, 2004 2:36 am
#6

While a person is incapped the poison and disease is put on "hold" as far as the duration goes. This can make the poison or diseaseseemingly have a longer duration then it should.


Disease can't go further then the total natural points of a target. There was a bug awhile back where people obtained negative stats and were perma incapped, this is what your probably witnessing the effects of. Disease by itself can't incap (Well I suppose it COULD, but it would require a very specific senario that would be near impossible to do outside of a controled environment).


Heal mind CAN incap you. Heck it can kill you if you do it 3 times in a 10 min period.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

jkray8472
Tue Jun 15, 2004 6:16 am
#7

Disease by itself should be able to incap...provided the mind pool has been drained, or taken some damage.



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
jfang
Tue Jun 15, 2004 7:37 am
#8






PsionicHawk wrote:


Disease can't go further then the total natural points of a target. There was a bug awhile back where people obtained negative stats and were perma incapped, this is what your probably witnessing the effects of. Disease by itself can't incap (Well I suppose it COULD, but it would require a very specific senario that would be near impossible to do outside of a controled environment).


Heal mind CAN incap you. Heck it can kill you if you do it 3 times in a 10 min period.






I agree a disease by itself shouldn't be able to incap. However, it did. I was able to reproduce it about 7 times in a 15 minute span, many times "by accident". Like I said, I think the issue isn't that poison-disease will incap you, it's that disease by itself can "miss" how much total HAM you haveand incap you, and the poison makes sure your HAM is low enough such that a disease tick has the potential of doing enough damage to incap you. I don't think it's a direct interaction between poisons and diseases.


If you want proof, find a chuba or gnort and punch it to about 50 health, then /peace and toss a health disease. If you do this maybe 5 times, you will probably kill the chuba or gnort from the disease at least once. At least in my testing. Same can be done by finding a low stamina person to tumble to low action, then tossing an action disease. Be sure you can rez them though, just in case. It can happen any time that an opponent has low HAM and a disease, the most frequent case being a poison-disease in PvP combat.


Well, a mind heal in theory shouldn't incap you, because you shouldn't be able to do a special if your HAM pools are too low. In fact though, it wasn't the mind heal that incapped me, it was the blue milk.
Page 1 of 1
Previous Next