Combat Medic Archive

Thread: What to learn first?

aibo220
Wed Jan 21, 2004 3:13 pm
#1

I'm a master doctor and am already capped on medic xp and plan on making the xp selling buffs... So whatever the answer to this question is, doesn't really matter. But, if I wasn't doctor I would like to know...


What should I learn first and why for:

Quick leveling... what skill do I need to grind on?

Most useful... what skill(s) is most useful without being master to keep me occupied?


-Thanks!



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

KannonFoddOr
Wed Jan 21, 2004 3:19 pm
#2

I'm still new to CM, but from all that I've read and experienced, you should go up the Support tree first. This tree, besides Master is the only one that gives you Combat Medicine Use. Higher CMU allows you to use more powerful delivery devices.


-K.F.





___________________________________________________________________

«»)(Kannon FoddOr)(«» Giving Imps the opportunity to die for their faction since 8-03 Bloodfin


Gnuut
Wed Jan 21, 2004 3:22 pm
#3





What should I learn first and why for: Quick leveling... what skill do I need to grind on?





Go Support 4, Distance 4 then Speed 4. Personally I'd get some AE Poison A's (Any stat) and go to a durni lair (or any low HP mob lair will do).Poke the lair till about 10 or more come out at once, holster your weapon, peace and spam the poison.


At CM0002 you will get the xp equivalent to the rated effectiveness of the poison pack plus your effectiveness bonus. At CM0004 you can start using better poison packs, like AE Bs. At CM1004 your damage on the packs will start gaining more of a bonus to damage and distance. At CM4004 your bonus to damage and distance will be maxed until you reach Master. At this point you will fly through the Speed tree in approximately 30 minutes or so.


Now you may ask "But won't mobs die with so much poison being applied to them?" No, thanks to the +1 nerf the Devs have introduced the easiest way to Power Level a CM.


Another question you may have is "Will I still gain xp for applying a poison pack to a mob with only 1 HP?" Yes, you will gain full XP but it just won't do the damage. Spam the pack like mad. I recommend you buy or make some poison packs made with Rancor biles to maximize the charges. A good pack made with Rancor Bile can have upwards of 90-190 charges on them.








Most useful... what skill(s) is most useful without being master to keep me occupied?





To get the best damage and range out of dabbling CM, you could just master the Support and Distance trees. You will be able to use the best sinlge poison and disease Cs. However you will only be able to use AE Cs at the Master level. Dabbling will reduce your range and your damage so there is alot of incentive to Mastering CM.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

SmugglingGuy
Thu Jan 29, 2004 5:20 am
#4

Can someone give me a good chart on which to level up first? It would be appreciated. Thanks in advance.



Leon'el Katanos
Master Pistoleer
Desperado & Rogue
wannabe
Did you know?
Poison only ticks 10 times a minute? How many specials can YOU do in a minute?

doltec
Thu Jan 29, 2004 7:03 am
#5

Conventional wisdom here on the boards says 1-0-0-0 first. though some say 0-1-0-0.


Either way i would make those two 1 and 2. then i would go to 1-1-3-?. And that is pretty much where you will get all the xp you need to finish rifleman. I know several people have said go 0-0-3-? but i dont see how they actually made that without the help of a pet or grouping for long periods of time.






Mac'hin Shinowea
(Me: I think I can take him)
(Matticus: Don't we are almost there)
(Me: Incapped.. nope slain i'll be there in a minute)
Arir the Ithorian
(Who is in needof stylish clothes)
garb0
Thu Jan 29, 2004 7:10 am
#6

i would personally say


0-1-0-*

4-1-0-*

4-1-4-*

Master


* being train on it when you can.


Unless you do the grenade trick with the bleeds, ie : stack MS1 MS2 kite away and then when almost dead throw grenades at it till it dies, and hurray loads of combat xp


If you do that get *-*-*-3 and use flurry 2 rack up xp fast. but i personally prefer the first option and it took me about 50 hrs over a couple of weeks to become master




garbo - [mash]
Aspiring Bounty Hunting Pistoleer
BlasterForHire
Fri Jan 30, 2004 1:58 am
#7

0-1-0-x


0-1-3-x


4-1-3-x


4-4-3-x


is my preference.


countersniping 4 is useless... worse than flushing 2 (cs3), so it should be the last box you get. i'd do either conceal shot or mindshot2 first, depending on if you're going to concealshot stuff, or bleed and kite to level. and, i'd go countersniping3 before sniping2-4if you have access to any kind of tanking at all (ch skills, ch friends, melee friends)


CrazyGoat
Fri Jan 30, 2004 6:41 am
#8


4-0-0-x
4-0-4-x
4-4-4-x


3,5 days with quenkers and your master


Ischcabibble
Tue Jun 15, 2004 5:02 pm
#9

subject says it all



Jnivek, Colonel.
Alliance Forces.
High Priest, Weeping Tree Temple.
Abraxus666
Tue Jun 15, 2004 8:17 pm
#10

Get 1111 first. Just to get you started. After tath. Just focus on 1 pillar at a tim.



Lazzurs.Inc, For All Your IG Needs.
Abraxus' & Aaliyah' Lazzurs
nasafan2
Tue Jun 15, 2004 8:36 pm
#11


Go up the power tree first, after power I did meditate, but some might say balance. Just do the precision tree as you go along.



Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


Takashi_Asukawa
Tue Jun 15, 2004 9:07 pm
#12






Ischcabibble wrote:

subject says it all







Heh, as many times as this thread in all its iterations gets posted, I'm surprised I don't have a canned response to just cut and paste in here


Power, then balance, then meditation. The bulk of your grinding will probably be done on creatures, so getting 0100 first will only serve to lengthen the path to TKM (if that is your intention). With Intimidation, melee mitigation makes little difference after you have the standard loadout such as buffs and mind food/drink. Outside of the roleplaying aspect, meditation will not be as prevalent to grinding to TK as you may think. Wounds and BF can be easily healed with novice medic and the Coronet cantina, respectively. Just make sure to migrate your stats to max out your mind pools and you'll be well on your way to kicking ass with the best of us .






----------------
---// Kazzabus, colonel, Imperial Regular Army \\---
---// Ace Pilot, Imperial Inquisition \\---
---// VADR's lone wookiee Jedi \\---

---// Eriq Cattinio, contract Imperial agent \\---
---// Pilot, Smuggler's Alliance \\---
---// smuggler of ill repute \\---

Darkknt
Tue Jun 15, 2004 9:11 pm
#13

/Agree

Thats how I did it, seemed the logical way to go (increase power first).




Dritz Okawia q Elder Jedi


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