Combat Medic Archive

Thread: Resilience Compounds

Terinath
Thu Jun 17, 2004 7:02 am
#1

I would like to know what are good numbers for these? I looted a set of 7 with 30 power and 130 duration. After searching my trade forums and other trade forums and reading through the FAQ and trying to find threads on the matter, I am thinking they aren't that good. Best I could find outis that players can make at least a 70 power 90 duration. Can someone tell me what good values on these would be. I am not looking for a price check, just what is capable of being made by a player.

Thanks!
jfang
Thu Jun 17, 2004 7:14 am
#2


You checked other sources? Good job. /cheer


The short answer is "those are worthless, destroy them".



Aplayer who is crafting using moderate resources can easily get an ARC to 50 potency and 90 duration, which is considered more useful than the ones you looted.


The stats for advanced resilience compounds is:

potency: 10+90*percentage experimented


duration: 5+175*percentage experimented


(The caveat though is that duration is a "worthless stat" to experiment, as in the current crafting system, as duration already is too long for most uses.)
Terinath
Thu Jun 17, 2004 7:20 am
#3


So basically potency is everything. Good to know. Thanks!

Message Edited by Terinath on 06-17-2004 10:21 AM

jfang
Thu Jun 17, 2004 7:40 am
#4






Terinath wrote:


So basically potency is everything. Good to know. Thanks!

Message Edited by Terinath on 06-17-2004 10:21 AM






Unfortunately. I hope they revamp crafting. As it stands now, the only thing I actually need to think to craft when making poisons and diseases are my advanced dispersal mechanisms...


Texxie, do you know if there has been any talk about a crafting revamp (or even a combat medic crafting revamp specifically)? Then again, I guess the combat revamp might have some unexpected consequences to poison and disease use and crafting (I hope)...

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