Combat Medic Archive
Thread: Master Doc / Combat Medic No real end game?!
Hi all...
I posted on the doctor forum..but I thought I would post here also to get the widest possible feedback.
I am strongly considering retiring my Master Doctor and Combat Medic. I thought being the ultimate healer would be great...
I came from games like DAoC and EQ.
This game seems mostly about soloing. There is no real loot so there is no real insentive to group. Even doing 10-14k missions on an advanced planent yields less money than runnign your own 1k - 1.5k missions.
PvP is a joke. Even with 3k health and 3k Action I get either get: Knocked down the whole fight OR I have 20 pets kill me so fast I cant even heal.
The third option is droping an ae poison. It was fun for a while...and I still do it when the town gets over run. But where is the challange of droping an non LOS ae bomb...running. Comming back 60 seconds later to either: 1) find a bunch of incaped imperials or 2) find that all those with pets /quit out so they could save them. (this happens ALOT more often than 1 ... where at least I would feel like I took down the power of the other side for a while)
As a side issue...people's attidudes towards Medics and Entertainers stinks. Its like we are a support profession so we owe them our time and our money just so they can run to their next mission.
Tipping is almost non-existant. I HOPE that changes as server poplultions mature and there are less young medics scrambling for exp. BUT I am not sure it will ever change.... The tone has been set.
Still...what to my fellow MasterCM think... What have they been doing since they maxed their char?
I know I can drop some Doctor and become more combat oriented... But I really wanted to be the best healer possible... But all people seen to want is great stim B's so they can go back to soloing.
Im not sure about doc but, i know sence ive become a Expert CM...Ive been getting asked to group like 1000 times more than i ever was before...
I also took yup pistoleer so, i wouldnt totally have to be dependent on other people
Right now the game is changing. The dev's have done as much as they can to slow the players down and not see Master Level players in a week or two. In the long run I feel this is a good move.
What I believe you will see is a change in focus to the GCW. Where player bases will be the Win/Lose game. Where players put out their bases and defend them from attack. Hidden bases will be placed to gain points and perks etc. The dev's have built in the requirements of a full load of mid level hybrid classes to destroy a base.
I believe the faction perks for having and maintaning a player base will be BIG. Also destroying oneshould be BIG!
Its going to take good leadership to mount an attack against a player base! An only an idiot is going to try without a hand full of CM's and Doctors. With a fleet of Faction Pets and AT-ST's running around CMs and Doctors will play a critical roll.
I can't wait to see it happen!
Thanks roncole, I'm looking forward to a lot of that action as well.