Combat Medic Archive

Thread: Poison facts

Scilin_Zelphis
Tue Aug 26, 2003 5:41 pm
#1

ok just trying to clear up some poison information regaring the poison in pvp and pve to better keep everyone better informed


ill start with making the poison it requires reactive gas inert petrochem liquid petro chem fiberplast radioactive and a few other things and high quality is required or the results are nothing special and let us not forget it is an expendable item


heres the poison test notes the particular poison in question was made by Tequila on ahazi using 2 of the 3 advanced components and 900+ quality resources its effectiveness was maxxed out had 36 charges and 50mish range and was a mind poison c unit


Poison in PvE


i tested it on 3 different mobs being the following


Imperial cadet resisted %50 of the time did a good 250-350 per tick


Ravenouse torton Resisted 80% of the time (threw 5 poison shots before it hit) did 250-350 per tick


Dark jedi master on dathomir near nightsister lair allways resisted (tried 6 times was resisted each time didnt trya agin)


overall its damage/restistence ratios for PvE are sub par


Poison in PvP


tested it on 2 people


resisted 0% of the time did a good 250-350 damage per tick on both


end conclusions


Yes poison can be a very powerfull PvP tool however it deals the same damage in PvP as PvE and is very expensive to make and is one of the combat medics 3 class defining abilities nerfing this right now without some form of counterbalance would destroy 33% of the combat medics abilities


the problem begins here


from a cm perspective-poison is incredibly expensive to make is a limited use item and all but worhtless untill master combat medic being effective wiht poison is one of the rewards for investing the time points and credits required to master cm and is my primary offense


from a non cm perspective-my damage has been reduced by 75% and youg et a high damage long durationa ttack wich makes it completely unfair because a doctor is required to remove the poison and no one can heal mind thus making it overpowered


suggestions to a reasonable compromise


increase poison damage to much higher ammounts lower resists to it and add the %75 damage reduction so its not overpowered in pve but effective in pvp


give the CM's something else perhaps the anti-doc route docs buff stats maybe cm's could debuff with packs that target a specific pool and its substats wrapped into 1 pack and reduce poisons pvp damage


use elenoras suggestion and expand upon the ranged support line


lastly take the dev approach and ignore poison alltogether and leave it as is


anyone has any comments critisism suggestions etc. feel free to chime in

Hydrotricithline
Tue Aug 26, 2003 5:52 pm
#2

Resists are based on potency..


Potency is based on Ease of use experimentation.. of which you did none.


My class C poisons do 450-550 a tick .. with basic components.


Might wanna check and get better components


Charges experimentation = distance/range (and the obvious)


Ease of use = resists and the obvious.


Effectiveness = duration and damage.




My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
Scilin_Zelphis
Tue Aug 26, 2003 6:09 pm
#3

mind poison C


potency 76


effectiveness 295


range 34


Balefireman
Tue Aug 26, 2003 11:31 pm
#4

I tried to poison a total of 28 times in Pvp combat, using adv resillience compounds and adv dispersal mechinisms with the best resources availible on lowca. I was resisted 28 times. These are mind C's btw



Ramza Firebringer

-Master Combat Medic
-Master Surgeon
Merrin
Wed Aug 27, 2003 3:12 am
#5

Assuming you are not using any SEAs and are indeed a Master Combat Medic...

mind poison C

potency 76 (about 30% resist rate)

effectiveness 295 (295 x 1.90 = 561 damage per tick)

range 34 (68m applied range)

These numbers don't match your claims...explain.



---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
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Scilin_Zelphis
Wed Aug 27, 2003 9:39 am
#6

thats what i was getting the other night ill do more testing today want to see it for yourself make a char on ahazi start on rori narmle and message cea ill be happy to demonstrate 1st hand
Scilin_Zelphis
Thu Aug 28, 2003 12:43 am
#7

tested poison again today the original night i tested was the night before they fixxed the los thing and i was throwing it throuhg buildings now its doing around 500 per tick for some reason ive no complaints 500 kills imps real fast but im dreading them nerf poison to no damage at all now
rlivings
Thu Aug 28, 2003 10:28 am
#8

hey merrin, where does the x 1.90 in the effectiveness come from? I usually can't see the damage per tick that my poisons do during combat and the chat log doesnt say anything either.
rlivings
Thu Aug 28, 2003 11:59 pm
#9

dobe dobe do, btw has anyone had problems deploying their poisons after theyve been knocked down and/or dizzyied?
Elenora
Fri Aug 29, 2003 1:17 am
#10

lol is it fine?


hahaha so having a master combat class with a 20-30 dps weapons that can be shot at 40m and can be cured by doctors is far?


the reason why dots are cureable and do low dps is because they were appliable without LOS...


so guess what CMs are gonna be petitioning for stronger dots...that do more damage and faster...and have better range and resist rates


because u want dots to be treated just like every other weapon...


be careful what u wish for...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Merrin
Fri Aug 29, 2003 3:23 am
#11

1.90 comes from +90 combat medicine effectiveness...it adds 90% to your poison/disease damage and adds 90% to your min/max ramged stim values.



---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
Nerf Image Designers!
http://www.pvponline.com/phpads/adimage.php?filename=roe_strip2.gif&contenttype=gif+
Elenora
Fri Aug 29, 2003 12:12 pm
#12

nah im usually crying to bad to see my hotkeys to even try to hit a poison after i ran out for a sec and then ran back behind a wall but BH fireKD knocked me down anyways...



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Rogue_Tal
Fri Aug 29, 2003 12:45 pm
#13

I think CM poison is fine, just fix the **edit** through the wals crap.



***********************************
Tal' Noksha (Human) / Tal'Dras (Twi'lek)
Warrior. Poet. Philosopher.
The Guardians
The Rebellions Combat Doctor
Libertas Ara Amplus - Leading The Way
***********************************

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