Combat Medic Archive
Thread: Disease idea
I was sitting here thinking....They should make Diseasestraight damage and Wound....Not a "DoT" Effect.
I imaging it would give us a better nich in PvE and PvP...Anyhow, what ya think? ![]()
Disease should work like it did in daoc:
Heals on a diseased person are reduced by 50%
Small wound over time (~100 wound)
agreed Daoc disease would be nice...
A = 25%
B= 50%
C= 75%
heal reductions...
take out wounds...or make it wound a bit on contact and nothing else...
Hrmmm....That Would be Cool Too....however it would make us need only one disease effect (not the variety we have now
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Would be Cool Tossing An AoE Disease and then an AoE Health poison...Would sure help prevent the Spaming Stim B's that everyonedoes ![]()
I was thinking along the Line of a Wound Nuke, Would just cause an instant wound...perhaps followed by a Wound Dot Effectthat wouldprevent just Spaming the unhealable nuke....
Or Perhaps increaseing the Strength off the effect greatly, but lower the durration a bit.....
Heh, i Dunno....Just Trying to Brainstorm for a more useful effect ![]()
honestly i honestly wouldnt mind less variety of packs...
as CMs we carry a ton of packs as it is...
making say 3 disease one for each ham rather then 9 diseases for each stat...
would be totally welcomed by me...
But what effect would the mind disease have? You off all people know that mind damage is unhealable....so having a 75% reductuin in healing effectivness to mind kind defeats the purpose....
However i Agree with ya, we probably only need 3 diseases...one for each HAM...the Effects just need to be worked out ![]()
lol bye bye spice effects...bye bye food effects on mind...
remember disease would stop regen and healing...
just like in Daoc...
problem with mind damage as its always been with mind poison and disease for doctors is...
doctors take mind to cure mind poison so either way they are going to take mind damage...its a poor design flaw in the game