Combat Medic Archive

Thread: How to get unlimited AOE stim charges

Codewench
Thu Aug 28, 2003 3:46 pm
#1

1. Hotkey AOE stim


2. Target injured PC


3. Walk out of range (60m is good)


4. Hit stim hotkey


5. Get 20 extra charges on your stim


6. Go to step 4


In typical SOE fashion I bet this gets fixed before the 13 CRDM's on ranged stim e's are fixed, <sigh>...



Tease

Elenora
Thu Aug 28, 2003 3:49 pm
#2

geeez thanks..obviously u didnt read the pleas to keep this secret so people wouldnt go off and do it...


its been bugged by everyone i know who knows about it...


now people will go around calling us exploiters...


i personally throw away my aoe stims when this happens...


sigh oh well...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Codewench
Thu Aug 28, 2003 3:51 pm
#3

1st rule of computer security: secret bugs don't get fixed, only stuff that's publicized.


When this gets patched they would be morons not to do a DB sweep and set all stims with exploited charges to a reasonable level. Oh, wait, they probably are morons, doh!

Elenora
Thu Aug 28, 2003 4:06 pm
#4

wasnt secret it was /bugged but


oh well now everyone knows....




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
oveem
Thu Aug 28, 2003 4:59 pm
#5

i agree the more people that use it in game the faster it will be fixed. The same thing happens in RL, just take a stop signe fore example, the town will ugualy wait till there X number of accidents/death before placing a stop sign, its stupid but its how we are.


On another note my AoE stim pack bugged i dont know how but it did, been like this fore 3 days, sent a CSR, no fix yet, bah there are probably more "important things" to fix.



LIKE FACTORY's

Frackk
Thu Aug 28, 2003 8:44 pm
#6

If you USE it, whether everyone knows about it or not... YOU ARE AN EXPLOITER.


Now if you have a problem being an exploiter or not, that's your problem. I haven't used one exploit since we went live and I won't. It's not my style.


If I know of someone on Valcyn that is an exploiter, I won't group with them or help them in any way.





Sskaar D'Ai ~ MASTER Combat Medic, Creature Handler
Gunnaur FarStrider ~ MASTER Artisan, Armorsmith, Tailor, Pistoleer

D'Ai and Associates now located in the city of New Acropolis on Naboo at -7115 -3836. Your POWERUP SUPERSTORE, Quality Armor by Gunnaur, Omega Medical, and Sskaar's Weapons of Mass Destruction!
Emacs
Thu Aug 28, 2003 10:20 pm
#7

This isn't an exploit, its a workaround for factories.



On the flip side of this "exploit":


I've got a crate of AE stims sitting in my house. I can't get anything out of them.


Factory on any given day may or may not run. It still costs me money from day to day though. If I pick it up between days to save cash I'll lose that spot. Basically I'm paying to hold a spot and produce about 100 regular stim b's per week (that means 4 successful runs).



I couldn't pick up 4 of my last 7 harvesters. The hopper listed some flora with a total of 0 units. I couldn't retrieve from the hopper and I couldn't dump it. I tried letting it run until it had a real amount of items, but I always ended up with 0 after retrieving something from the hopper (as opposed to that particular resource disappearing entirely). I continued to get a message that I couldn't pick it up while the hopper was full.


All those things are definite bugs that hurt me.



The "exploit" mentioned above doesn't always work according to those instructions. There is some other factor that I haven't figured out. It mostly happens to me while I'm in combat and mostly when I'm in range of the healee. I still get the out of range message, or something like that, and my stimpacks increase. Meanwhile I haven't thrown a heal in the middle of a pitched battle. Exploit or no, I'm keeping those stimpacks because they were paid for with blood.



I would love for things to work. I'd love to be able to log on, start up the factory and come back in a few hours to kick off the next run. At the very least, they could move the check on ingredients up to the beginning of the 3 minutes it takes to make an item. At least then I wouldn't have to sit around waiting to see if it will accept the ingredients.



Oh, one more bug. Pulling from crates. Currently running 100 subcomponents through to make 99 stim b's requires several interactions even after all the ingredients have been put in the ingredient hopper.


That seems like enough bugs for a class that is dependent on crafting and doesn't get survey.


Who cares if we get unlimited stim charges? Its the basic functionality the class serves. All the melee classes get unlimited bullets.

Realcool
Thu Aug 28, 2003 10:25 pm
#8




Emacs wrote:

This isn't an exploit, its a workaround for factories.





LOL.


Realcool
Master CM, Corbantis

TheLuka
Thu Aug 28, 2003 11:58 pm
#9

There could be exploits you are ashamed to practice.

But more generally, as someone would say :

IF IT'S IN THE GAME, IT'S IN THE GAME.
Merrin
Fri Aug 29, 2003 3:29 am
#10

LOL with the workaround comment.



---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
Nerf Image Designers!
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IlyaMasool
Fri Aug 29, 2003 7:04 am
#11

Publically I am shocked and dismayed at your detailed instruction. You should be ashamed of yourself!


(Give me one sec to write this down before it get deleted....)


Okay, where was I?


Oh yes, SHAME on YOU!


Now un-officially, I am glad at least this bug is "out". Things like resource duping and other critical exploit I wouldn't like to see, but something like this where only thing you can use your "exploited" stimp is to heal my sorry wounded butt, well 60m is that way.


Ofcourse if this works with your poison/disease then considering how hard is to make em well this might go from "ha ha funny" to "Hey! these people are dirtbag criminals!!!" in like 1/2 second flat.


Anyway hope this get fixed soon and Dev give your other issues second look while they are at it.

Sizzmo
Fri Aug 29, 2003 7:17 am
#12

I can't beleave you posted this. This is not only against the..........sorry, printer finished, gotta go....




Sizz McGee
Master Combat Medic/Doctor/Rifleman
U-5MA
Fri Aug 29, 2003 7:30 am
#13

First rule of being the FOTM class is...


You got to put up with all theub3r 1337 d3wd5 who will drag the good name of your class through the mud...


See exhibit A above.


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