Combat Medic Archive
Thread: A few questions (pardon the newbie post)
Wondering a few things (sorry if this has already been asked), if someone can help me out ![]()
The skill line that increases the distance with which a combat medic can apply their stims from, is that in actual meters? For example, at novice CMs get +5 healing range.
Next question(s). What are the requisite combat medicine use skill level for Ranged Stimpack B, C, and the series of poison delivery unit Bs?
Any help is appreciated.
1. it's not meters no, i think it's more like percentage. i have level 2 of the range line, and the stims i craft that say 20m range i can throw from 26m, the ones that say 23 i can throw from 32m.
2. ranged d's take about 75, varying by quality of components. i don't recall exact numbers on the other stims, but i do remember i had to have the medical use line 1 skill level above the medical crafting line to be able to use everything i can make, currently at crafting 3 and use 4.