Combat Medic Archive
Thread: /healdamage and Ranged Stims
If you have more than 50 items in invetory it might be the cause, same thing happens with trade. Just a thought.
Something I wanted to add is that it is sometimes nice to carry a mix of both normal and ranged stims and use the healdamage command, since they put in the effort to make the healdamage command automatically use normal stims firstif you're close enough to use them, and will use a ranged stim beyond 8 meters.
Since I'm throwing in tips here, I'll add a simple macro that I use, which I call my "panic button". It's simply:
/peace; /healdamage self
This automagically clears the combat queue of any stacked combat commands and heals you (using normal stim of course). The other benefit of this is you don't lose your lookat target, so hit your panic button to heal yourself and immediately stack your combat commands again.