Combat Medic Archive
Thread: No exp for Pet healing...
This becomes ridiculous more and more IMO.
What I mean is that in these everyday updates, I usually never see them fixing any major issues such as Slicing 4 being bugged "still", Factories still screwed up, and other things. Instead they go around doing some lame stuff to nerf each profession. Taking away medical xp from healing peoples creatures in a combat zone is ridiculous because you take your time and money to make Stims/Med Packs, and now you use them on a pet and earn nothing back from wasting your supplies.
Are their heads screwed on right. This game came out good, but it's falling down and I can see why many have left already. I'm just hoping they bring it back up and stop nerfing and patching stupid stuff and concentrate on the more serious issues.
-Dio
You have to admit, med xp was way to easy to get. Completely removing xp from healing pets is overkill though. Should have been reduced to 25%-50%.
" Should have been reduced to 25%-50%."
Spoken with the voice of reason, and nicely so. I was hovering around 30% due to the bottomless HAM bars of even the lesser faction pets. I would not even be adverse to 20 percent. But in order for anyone to do anything the benefits have to outweigh the cost. This is a basic rule of economics, and I can't for the life of me see why they overlooked this.
I agree. I just got Combat Medic and I think that Healing pets XP should be reduced not totally taken away. I know CH and they aren't to happy about Medics not wanting to heal their pets because its a waste of their time and resources to heal the pets now.
I hope that they change it with a reduced XP when healing pets. I think thats at least fair. ![]()
You have to admit, med xp was way to easy to get. Completely removing xp from healing pets is overkill though. Should have been reduced to 25%-50%.
No, should have been removed for healing your own pets, but 100% for healing someone else's pet. Sure, this can be abused with 2 people, but we've seen plenty of other 2 people experience alternatives (endless tumbling and healing, for example or my favorite - the afk medic healing the afk entertainer spamming flourishes).
With the change, solo medics lost out, which I can live with. But hunting party medics lost out even more when the hunting party uses pets for all tanking. Not good.
I think this is another case where they got the fix half right. Unfortunately, the wrong half will lead players to abuse the exp system in much worse ways.
So what are you guys going to do when you reach Master and you don't need xp anymore?
I'm a master CM so I don't need the xp, but I'm still annoyed with the present situation.
I know it might sound a little dull, but there's something not right about doing some serious heals and not even getting 1 exp even.Fair enough, some people use it as an exploit, but not everyone did.
Let's face it, if you want an exploit you'll find one. Just look at all thouse people who get master by sitting around the cantina or asking someone to tumble over and over again.