Combat Medic Archive

Thread: The Post-Patch CM Crafting Thread

JudasTyberius
Tue Mar 16, 2004 10:00 am
#1

So, here's my Advanced Resilience compound, pre- and post- patch.


I am Master Combat Medic, 11 Experimentation Points. Research Center and the best Tools/Station.


Tolium - 915DR 936OQ (woot that this spawned on Ahazi last night!)

Class 1 - 459DR 553PE 967OQ


Pre-Patch (yesterday) 50 Potency, 140 Duration


Post-Patch (today) 50 Potency, 120 Duration


Please post the stats on your various goods. I'm curious to see under what conditions this change could benefit us.


Ledo Valasio



Ledo Valasio - Master Bounty Huh?
vortexala
Tue Mar 16, 2004 11:52 am
#2

The crafting change will be removed via hot-fix sometime this week.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
JudasTyberius
Tue Mar 16, 2004 12:07 pm
#3

right. However, this is the PERFECT opportunity for all of us to try it out so we can say what we do and dont like about it.


I dont ever go to test center, cause i dont want to grind another char, and it takes up 2 gigs of my space.


If nobody wants to comment on the good and the bad, and instead we all just shout down any crafting changes at all, i guess weget tolive with it.


On a positive note, i made an AIC schematic with 4 out of 5 experiments giving an amazing success. This is outside of my experience in the past.



Ledo Valasio - Master Bounty Huh?
jclewark
Tue Mar 16, 2004 3:42 pm
#4

I made some Advanced Infection Amplifers with bad materials to see what it was like.


Titantium Aluminum OQ 343 DR 86
Electon Cas OQ 460 DR 160


Before the change:


Effectiveness: 28 (Used 4 experimentation points, Had 6 Left over)


After the change:


Efectiveness: 24 (Used the 11 experimentation points I had)


I think its important to note that it took more experimentation points to get a worse result.
15% drop in effectiveness for 275% more experimentation points.
Doesn't seem like a good deal to me.


Addison, Master Combat Medic, Radiant


Henpojk
Tue Mar 16, 2004 4:20 pm
#5



Before patch i got 59 on my AIA, after the patch i got 63.. but the other parts is harder to get any good from.



[ Essa Alioste - Forcewielder ]
~ Rebel SpecOps Colonel - Task Force Bantha Division ~


ultrabluebottle
Tue Mar 16, 2004 9:10 pm
#6

o boy i shoulda read this first i just loaded a schematic for 1000 infection amplifiers thinking that it was the resources that were probably the problem ugh .. oh well


Morganite
Tue Mar 16, 2004 9:27 pm
#7

my ADM's tested out at 24/19/11 pre patch(8/3/0 on exp point placement)


My ADM's post patch, 28/18/11 (8/3/0 exp point placement)


Same everything.. If they toned it down 1 more point for full experimentation, I could live with this change. This change rewards having the extra exp points, and the finest materials quite well. All my doctors stuff went up.. 14/21 ABEC's, now 14/24, 59 power ACRDM's, 63 now, 138 ALS's, 148 now..I didnt like how my buff packs turned out, so I went with my old schmetics. My avian has low DR, so I needed that 1 point I put into charges into effectiveness which I dont like doing.



Must go mine new tolium gas, must go now..



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Sheree
Tue Mar 16, 2004 9:27 pm
#8

my poisons went from a 340 effect pre patch to a 314 post patch



Lolacat
Kragen2uk
Tue Mar 16, 2004 11:20 pm
#9

wow - that sucks so much - the resources should be relatively similar across servers, however the BEST class 1 and tolium the have spawned on chimera are:


Tolium: 586 OQ / 757 DR
Class 1: 602 OQ / 441 DR 559 PE (and this spawned 102 days ago... i.e. no-one has any left to use as 'BER 14' hadnt been invented back then lol!)


Chimera seems to have crap resources for everything lol





11pt Master Doctor - Master Rifleman - Kragen Aslo - Chimera

Kabar Buffpacks - Stocked by Bari and Kragen - Theed (- 7332 , 1139)
Retired since June 2004
vortexala
Wed Mar 17, 2004 1:41 am
#10

I, personally, wanted to see this change in full on live. See what good would've come of it. There are various reports of some things being better and some being worse(which would've lead to a schematic pass to insure everything was balanced properly).

But, unfortunately, it was indeed shouted down.

I commend you for at least testing it for the day that it's on live If you can, perhaps listing some other experiments would be in order?

And, anyone else, please do so as well. Y'never know..this could've been very good for us if it had made it in.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Sarkyn
Wed Mar 17, 2004 4:07 am
#11



Kragen2uk wrote:

wow - that sucks so much - the resources should be relatively similar across servers, however the BEST class 1 and tolium the have spawned on chimera are:

Tolium: 586 OQ / 757 DR
Class 1: 602 OQ / 441 DR 559 PE (and this spawned 102 days ago... i.e. no-one has any left to use as 'BER 14' hadnt been invented back then lol!)

Chimera seems to have crap resources for everything lol






Yeah, Kragen that OQ999 Titanium Aluminium really sucks.

And that Yavin Fiberplast we had, with 3 stats in the 900's, that really sucked too.

Oh, and our Omnific.. radioactives were really bad too.

And don't start me on about the Xiroo Dolovite, since we're talking CM resources not Doc ones.



Dr. Soo Chee
12pt Master Doctor, 12pt Toxicologist
BlueDog Corp Member and Supporter of Ferocious Kittens
Medicine/CM Vendor:
Corellia, BlueDog Mall -2000 -4660 (everything medical)

Princess Leia: "Darth Vader?! Only Soo could be so Bold"

Sarkyn
Wed Mar 17, 2004 4:15 am
#12



Henpojk wrote:
Before patch i got 59 on my AIA, after the patch i got 63.. but the other parts is harder to get any good from.





The problem here, Essa, was that our resources are not ideal for everything but our IA on Chimaera.

With the old system - non-ideal resources still got 7% per experiment point.

With the new system - only ideal 900+ resources get 7% per experiment point.

So, for most of my stuff that I tested last night, I was getting 5-6% per experiment point. The net result was less effective poisons and diseases.

What it did mean is that for some key things where we have good resources (like our Evisa, OQ999 Aluminium used in the Injection Amplifiers you mention), we can still get 7% per pt **AND** we can push past the previous limits by getting Amazing Successes.

The net effect of the crafting change for me was this:

  • The more specific the resource requirement, led to:
  • The less likelihood I would excellent (850-900) resource, which led to:
  • a massive reduction in effect.

    On the stuff where the resource is more "generic", such as the Stim-B, I could use 950/950+ resources in the final combine and get much better results.

    If this crafting balance pass was needed as part of a whole-game balance pass, I wouldn't complain. (Oh alright, I'd grumble and moan a bit for a month or two, then get used to it).

    But on its own, it did reduce our effectiveness (and indeed the effectiveness overall of crafted goods).



    Vortexla - I am more concerned about the anomalies we spotted while it was in. For example:

    1 Amazing success = AdvIA 63
    4 Amazing success = AdvIA 59 (!?)

    For inexplicable reasons, quality started going down again. This must be a bug. Whether you report bugs not in systems that are in use, is entirely up to you



    Dr. Soo Chee
    12pt Master Doctor, 12pt Toxicologist
    BlueDog Corp Member and Supporter of Ferocious Kittens
    Medicine/CM Vendor:
    Corellia, BlueDog Mall -2000 -4660 (everything medical)

    Princess Leia: "Darth Vader?! Only Soo could be so Bold"

  • vortexala
    Wed Mar 17, 2004 6:59 am
    #13

    Actually Sarkyn, y'never know. We may see this again down the road. We've seen it at least once before now, so it isn't entirely out of the question it may rear it's head again later.(personal opinion, not Dev Related)

    As for the bug reporting, feel free to report it. It may give the Devs information they can use to fine tune the change if they ever decide to go back that route.



    ~Texxie Xetrov~
    Retired Mayor of Vesania, Corellia, Chilastra
    Retired Combat Medic Correspondent(Feb 04 - Dec 04)

    "A Day without sunlight is like.... night."
    A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
    Play at your own risk, but don't blame us...
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