Combat Medic Archive

Thread: Wouldn't it be cool if we could...

WranglerDekar
Sat Mar 20, 2004 1:03 am
#1


I've had my master combat medic for about5 months now. Sure he's good for poisons and diseases, but the real thing I use him for is healing in groups cuz those damn area stims kick major ass! ANYWAYS...main reason for this...wouldnt it be cool if the CM had a spray gun for poisons and diseases instead of throwing them? the ammo would be the poison/disease packs that we already make, and the gun would have no dmg other than the poison/disease ammunition you place into it, meaning all the stats from the poisons/disease are transferred to the gun like the powerups are placed on pistols or swords or something.


What do the rest of you guys think?



Bloodfin - Shiver
Tempest - Wrangler
Valcyn - Teby
Fappun
Sat Mar 20, 2004 1:11 am
#2

yes that would be kick ass, maybe we could stop some of the nerf herders by asking devs to make it this way and to put a x2 dmg against the gun so they will stop whining

WranglerDekar
Sat Mar 20, 2004 1:34 am
#3

Sounds great. My point in this was to show that not everyting needs a stinkin nerf. make a gun so that launching from those distances seems plausable. Of course i truly think that armorsmiths should be able to create a new bio hazard armor suit or at least give some defense to poison and disease. at best the skills are dodge and block, correct me if i'm wrong, and i know you all will ha. i think a spraygun and a new armor "bio hazard" suit would make great additions. Anyone else have anything to add that DOESN'T include nerfing?



Bloodfin - Shiver
Tempest - Wrangler
Valcyn - Teby
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