Combat Medic Archive

Thread: What skill affects Heal Mind?

Pardallian
Fri Mar 19, 2004 11:22 am
#1

Im trying to build a support caracter, so i made master doc, meditate line in TK and Heal Mind in combat medic.


Now, if anyone can help me, what is the skill that affects the effectiveness of the Heal Mind? Is it combat medic efectivness or is it injury treatment? I have 12 points left and i was wondering if is worth it to put it into the combat medic efectivness.


Thx.
Pahdbacca
Fri Mar 19, 2004 11:23 am
#2

It is in the last box of ranged treatment speed...and you cannot heal your own mind



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Pardallian
Fri Mar 19, 2004 11:27 am
#3

I know where it is, i have it



Im using 2 computers, so as i said im using it as support for my main. But i want to know what skill afects the efficiency , what helps to heal more mind. Is it the combat medic effectivness or is it the injury treatment skill? I cant master combat medic, so just need to know if is worth puting my last 12 points into the first tree to make it better.


Pardallian
Fri Mar 19, 2004 12:02 pm
#4

anyone?
SecretFire
Fri Mar 19, 2004 2:01 pm
#5

I wish they'd change that. I don't like the random factor, even though I don't use it much. When I do I cross my fingers it doesn't take me down haha.



vBlissv

presently not playing swg actively

CMMaster
Fri Mar 19, 2004 2:03 pm
#6






SecretFire wrote:

I wish they'd change that. I don't like the random factor, even though I don't use it much. When I do I cross my fingers it doesn't take me down haha.






I use it all the time, I have hit as low as 400 and upwards to 1500



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

Pahdbacca
Fri Mar 19, 2004 8:10 pm
#7

There is no skill for heal mind...you get the ability and that is is.


As of yet nobody has been able to correlate any skill levels to the effectiveness of mind heal.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Pardallian
Sat Mar 20, 2004 1:14 am
#8

Heeeeeeeeeeeeeeeeeeeeeeeelp !!!
SecretFire
Sat Mar 20, 2004 1:28 am
#9

Assuming that I'm understanding you correctly, I have the following to say.


I am a master cm, my mind heals are pretty random. Time to time they incap me. I can heal for 200ish to 1000ish. CM is not a dabble friendly profession. If you're going to do it, you should master it. I don't see any bonus mods to /healmind but if they did blindly exist I would say it would be in the same tree as which the skill is located.



vBlissv

presently not playing swg actively

Pardallian
Sat Mar 20, 2004 1:39 am
#10

I used to be master doc, master cm. Great support. But recently i retired from pvp due to poisons and deseases. Now i dedicate myself to pve , caves, quests, dragons. Doc / cm is a great suport, but since i no longer poison ppl, i changed to 4/0/0/0 tk for the great bonuses, like force of will, power boost, and the most important heal mind wounds. I have enough points to go 3/4/0/0 in combat medic.


when i was a master CM, i used to heal mind most of the time over 1000 damage. Right now, with 0/4/0/0 i barely hit for 800 max. But also i dont have my +25 injury treatment clothes , so i cant be sure if is the clothes or is the combat medic effectivness . That and the random of the skill makes it hard to tell what influence the power of it.


Heal Mind is in the speed tree, so it cant be that the thing that affects its power. It has to be either the injury treatment, or the combat medic effectivness.


I guess ill go buy some BE clothes and test it, i was hoping someone here knows before i go spend a lot of credits, since i will have to buy a special t-shirt with a +25 injury treatment, since i will have to use armor.


CM is great to dable into only for the Heal Mind skill, in pve i dont need to poison mobs, my fighter does pretty good job .


And the meditate line in TK makes this combo very efficient.


Well, if is injury treatment ill have to buy a +25 injury treatment t-shirt, if is combat medic effectiveness ill have to go 3/4/0/0 and buy a neckless with a +5.


If anyone knows for sure what effects, pls let me know.


And thx for all your repplies.


CMMaster
Sat Mar 20, 2004 1:40 am
#11

I believe it is totally random



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

Pardallian
Sat Mar 20, 2004 7:35 am
#12

Well,i just tested.


With 0/4/0/0 i never hit for more than 750, and 750 was very rare. Most of the heals were around 400-500.


Then i went 3/4/0/0 and the heals , most of them , were around 900. So i think the skill is conected to combat medic effectivness.
Pardallian
Sat Mar 20, 2004 7:36 am
#13

Lol, just realized my mind is only 1000 so thats why i hit for 900. I just ate a vercupti for more mind, now all my heals are over 1100-1200. It is defenetly combat medic effectivness.
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