Combat Medic Archive

Thread: Not a flame thread, just wanted you guys to hear what i got hit with today.

SupaPook
Thu Feb 26, 2004 4:41 am
#1

SupaPook
Thu Feb 26, 2004 4:42 am
#2

Grr stupid browser.


Anyway, got nailed just about an hour ago with a poison from those spider fangs.


Was a 1100 tick poison.


Just wanted you guys to know.
Mild-Breeze-Trooper
Thu Feb 26, 2004 5:05 am
#3

Hey... it's WAR isn't it? That's what people keep telling me.


The opposing side will always strive to have the most devastateing weapons, you got hit by one. Clone, get back and spam [insert flavour of the month] on him. Who cares?





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Bennyboy4308
Thu Feb 26, 2004 5:47 am
#4

Funny thing happened to me today, I got hit by a flamethrower for 3k damage. Another funny thing happened to me, I got dizzy/kd'd, and I couldn't get up for 20 seconds while I was pumled to death.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
NormanAlata
Thu Feb 26, 2004 6:02 am
#5

yea and i got hit for 1700 damage every sec from SS2 ..



Norman Alata HYDRA
NeoEcks
Thu Feb 26, 2004 8:29 am
#6

now, now be nice.


we can all bring up the times we were three shot killed by riflemen, burned beyond recongnition by a commando, blinded and burnt and made into an electrical outlet by a bounty hunter,Dizzy / KDedand beaten to a pulp by a TKM, Low Blowed - Panic Shot - PanicShot- Last Ditched by a Smuggler, had our heads and minds pulverized by a Swordsman and even Dizzed / KDed and kept down by Carbineers. We can all bring up the power of the Mighty Ion Rifle, the speed, power and tanking ability of a fully buffed TKM or Fencer or Swordsman (who hit in the range of 2-3k) and so on and so forth. but that is not what this post was about.


on the surface it was just a piece of information. 'i was hit by a powerful poison...'


i think many of us are reading INTO the statement '...and i did not like it one bit. i think it is WAY too powerful for the combat medic class. i know there are other powerful classes, but i (and many others like me) do not feel that combat medics should have this kind of power. we want a nerf'


now weather or not the latter was in fact implied b the formeris up for debate, but that is the sense i get from the responces.


i put it to the orignial poster that i feel your pain. it sucks to get hit that hard and feel that helpless to do anything about it. there are very few (if any) PvPers who have not felt that same pain. the frustration of 'okay, NOW my character is powerful enough to PvP and NOT get pawned. i bought 5 million credits worth of armor, i have the best [insert favorite weapon here] i have seen on the server, and i am Master Doc buffed with Master Entertainer mind buffs, food AND spice to complement it all. NO WAY i am going to get pawned' so you run out, go overt and get pawned by a TKM, or a Rifleman, or a Swordsman, or in this case a Combat Medic. it happens, and it happens to everyone. it is not fun to lose and it IS fun to win. the game is about BOTH. you win some you lose some, it is just that the losing part is not as fun.


i am sorry about your loss. i feel your pain and i thank you for the information about the poison.






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Mild-Breeze-Trooper
Thu Feb 26, 2004 3:30 pm
#7






NeoEcks wrote:

now, now be nice.


[snip]




Excellent response man. I guess that is how we all should have responded... but the edges of a Combat Medic are generally a bit frayed. (and I've personally been in a bad mood all week regarding PvP)


Well, what ever, reason is always the best response.


I just had to say it. (and dump a load of stars on you )






Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Ciirybeccaskyr
Thu Feb 26, 2004 6:46 pm
#8

I have played every single combat related class in the game and most of the crafting ones and ATM Cm is overpowered in pvp (currantly doc./cm) I try not to use my CM stuff in PVP cause it just ends the fight way to quick. I only use my stuff on the tripple incapers who make a point to black out there mind bar


Although i am not a a real CM i guess cause the thing i like best about this class is the AWESOME ranged heals





SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Xytroncore
Thu Feb 26, 2004 7:08 pm
#9






Ciirybeccaskyr wrote:

I have played every single combat related class in the game and most of the crafting ones and ATM Cm is overpowered in pvp (currantly doc./cm) I try not to use my CM stuff in PVP cause it just ends the fight way to quick. I only use my stuff on the tripple incapers who make a point to black out there mind bar


Although i am not a a real CM i guess cause the thing i like best about this class is the AWESOME ranged heals








Ya, they're so awesome, they're so awesome we need docs to make good parts for us, they're so awesome they can heal a few people's action and health all at once (even though EVERYONE is getting pulverized in their mind pool)...ya, ranged stims are awesome, I wish there was just a class that only uses ranged stims and nothing else, oh and it should take all 250 skill points to do (because ranged stims are so awesome), man, I'd drop everything to become a a master stim tosser!



_________________________________________________________
Manimal : Gunslinger
Menoetius
Thu Feb 26, 2004 7:29 pm
#10

It is always most enjoyable to see while in pvp a master rifleman with a good ion rifle out damage a combat medic. oh wait did I mention the master rifleman can kill your at 64m as well, imagine that.

I can think up various additional ways to do in a combat medic.

Basically to fight any class in the game can be summed up in one word TACTICS.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Synfoola
Thu Feb 26, 2004 9:52 pm
#11

I dunno. Is it me or is Ranged Stimming buggy sometimes? I tried to range Stim an incappedJedi in Theed from a whopping 13 meters away. It said I was outta range yet I threw the stim, burned it up in my inventory AND got flagged for it. Meanwhile, the Jedi didn't get healed 1 point and then got DB'ed 3 secs later. And I love area stimming dancers in the cantina or even groups in battle and have it work on everybody outside a 5m radius of the toon you targetted! Trust in this. Whether overpowered or not. NO prof is without it's bugs yet.



" See? You CAN fit a T21 in there!! "
Syn'foola

--Lowca's Gynocologist XXXtraordinaire!!!--
--Elected BABE Founder--
--Fornication Sensitive!!!--
Synfoola
Thu Feb 26, 2004 9:53 pm
#12






Menoetius wrote:
It is always most enjoyable to see while in pvp a master rifleman with a good ion rifle out damage a combat medic. oh wait did I mention the master rifleman can kill your at 64m as well, imagine that.

I can think up various additional ways to do in a combat medic.

Basically to fight any class in the game can be summed up in one word TACTICS.





Yup. Whenever we throw anything we pause to throw it. That gives ample time for peeps to get within lunge distance. A CM on his/her ass can't throw anymore hot stuff.



" See? You CAN fit a T21 in there!! "
Syn'foola

--Lowca's Gynocologist XXXtraordinaire!!!--
--Elected BABE Founder--
--Fornication Sensitive!!!--
Xytroncore
Fri Feb 27, 2004 8:44 am
#13






Ciirybeccaskyr wrote:





Xytroncore wrote:





Ciirybeccaskyr wrote:

I have played every single combat related class in the game and most of the crafting ones and ATM Cm is overpowered in pvp (currantly doc./cm) I try not to use my CM stuff in PVP cause it just ends the fight way to quick. I only use my stuff on the tripple incapers who make a point to black out there mind bar


Although i am not a a real CM i guess cause the thing i like best about this class is the AWESOME ranged heals








Ya, they're so awesome, they're so awesome we need docs to make good parts for us, they're so awesome they can heal a few people's action and health all at once (even though EVERYONE is getting pulverized in their mind pool)...ya, ranged stims are awesome, I wish there was just a class that only uses ranged stims and nothing else, oh and it should take all 250 skill points to do (because ranged stims are so awesome), man, I'd drop everything to become a a master stim tosser!




Yeah i like them.Just cause your to stupid to figure out good ways to make them usefull no need to be such a ass






Tell me something, all your buddies are losing mind very quickly, how exactly do you find a use for your stims?I have only found one good use for ranged stims, and that's when people are attacking turrets...but, there again, it's futile since the second people start dying in their mind pool the stims become useless....now, in PvP ranged stims are usless 9 times out of 10, everyone and their uncle is a riflemen (or some other kind targeting proffession)...



_________________________________________________________
Manimal : Gunslinger
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