Combat Medic Archive
Thread: Where do we draw the line?
Depends on what you mean by 'draw the line'.
Me, personally, I've just ignored them. Come at me with a coherent argument we can discuss rationally and I'll respond. Anything else isn't worth the effort.
vortexala wrote:
Depends on what you mean by 'draw the line'.
Me, personally, I've just ignored them. Come at me with a coherent argument we can discuss rationally and I'll respond. Anything else isn't worth the effort.
I have a question? I am not here to start problems I was just curious to the overall reactions to the new poisons floating around. I have been hit now with poison that does well over a 1000 a tick and diseases that black bar your mind in around two ticks. Don't you guys think this is even a little overpowered?
I mean I always see CM's get flamed for what they do and they were hard enough to deal with pror to this new Geo dungeon. I don't wantto take anyone's bread and butter away just think you guys need to be leveled off a bit. You take so many people completely outa the fight so fast as they can not resume fighting as there bars are all black. I don't think this was ever the original intent of the Dev's.
well, as this is a new development, it appears to be the new intention of the devs.
What do you think is a fair Damage Per Second to have on a combat classes primary weapon?
I do think that 1000+ per tick is excessive. sick even. However, when non-buffed, i have had my ham bars taken to 1 by a single burn from a flamethrower. Did I like it? no. Did I deal with it? grudgingly. I fully expect to have this happen again, and again, and again.
It's part of the game. I only WISH my Master CM could do even remotely close to the DPS of a master (insert combat class here).
I agree you start wondering when the nerf callers start following you to other forums... but they don't want balance. They just want to pick a fight. Since they are to lazy beat us in the game... they try it here.
@ Nothing13
Well whats intended by the devs or not... only they know about that one. The new drops do give us poisons/deseases that are almost 2 times better than anything we had before. Did we ask for it? Not really. Are weapons in generall overpowerd right now? You bet ya. Pistols are firing at 500 max damage, certain rifles are in the same leauge. Our Poisons are leathal right now if you even let it tick once and don't get me started with 1000 tick deseases.
With the new weapons upgrades that are flowing out of the Geo cave every weapon there is can be enhanced anywhere from 100 to 300 more max damage. After a while everyone will have weapons that really hurt. Cm's are just one of the first because we can make the weapons ourselves. Other professions need the Weapon smiths, that are still experimenting just like us.
All I can say is that the Dev's have allready stated that this is just one of the steps from the Combat system revamp. Untill everything is finished they clealy stated that things will be out of whack and many professions will seem overpowered. So untill everything in finished... sit back and relax... oh and stay out of PVP
Everything coming out of that cave is extremely powerful, not just CM components. It may all need a once-over, quite frankly.
But in the end, like has been said, this is the 'growing pains' part of the whole revamp. It may get worse before it finally gets better. All y'can do is sit back and hold on.
I'm not a fan of having static creatures drop loot. All it does is encourage camping. What I would have liked to see is a new schematic (that is if the devs really wanted to have a CM thing in the cave). I think something like a poison that attacks the defense modifiers... something like melee/range defense -10% every 10 seconds. Or one that affects the dodge/block modifiers. There's a lot of potential to be creative with the CM class, and "uber max damage" doesn't need to be the goal.
That being said, prior to the Geo cave opening, I agreed with the dev's feelings that CM damage output in pvp was adequate. I do think PVE should be addressed however.
-Tae
Asbalon wrote:
NeoEcks I also used to try and bring in good arguments in posts aiming at nerfing the CM's. Now I only post into those threads when something really stupid is said (and I mean extremly stupid). All the other posts are just flames or wanna-be flames by people who got hit by a CM.
I agree you start wondering when the nerf callers start following you to other forums... but they don't want balance. They just want to pick a fight. Since they are to lazy beat us in the game... they try it here.
@ Nothing13
Well whats intended by the devs or not... only they know about that one. The new drops do give us poisons/deseases that are almost 2 times better than anything we had before. Did we ask for it? Not really. Are weapons in generall overpowerd right now? You bet ya. Pistols are firing at 500 max damage, certain rifles are in the same leauge. Our Poisons are leathal right now if you even let it tick once and don't get me started with 1000 tick deseases.
With the new weapons upgrades that are flowing out of the Geo cave every weapon there is can be enhanced anywhere from 100 to 300 more max damage. After a while everyone will have weapons that really hurt. Cm's are just one of the first because we can make the weapons ourselves. Other professions need the Weapon smiths, that are still experimenting just like us.
All I can say is that the Dev's have allready stated that this is just one of the steps from the Combat system revamp. Untill everything is finished they clealy stated that things will be out of whack and many professions will seem overpowered. So untill everything in finished... sit back and relax... oh and stay out of PVP
vortexala wrote:
Depends on what you mean by 'draw the line'.
Me, personally, I've just ignored them. Come at me with a coherent argument we can discuss rationally and I'll respond. Anything else isn't worth the effort.
/agree