Combat Medic Archive
Thread: Honest Question from a non CM profession.
How does the AoE poison work? I've heard 4 different descriptions. All different, could someone shed some light on this.
AmonTdow wrote:
I admit many a time i've been pissed off with the 600 a tick mind poison, or the people who used to throw packs from beyond 64m. But whatever, I'm here asking an honest question.
How does the AoE poison work? I've heard 4 different descriptions. All different, could someone shed some light on this.
Your question is a bit vague, but I'll try to answer it anyway. AoE poisons (and diseases) affect all the attackable targets within the pack's rated area (radius) of the target. So, if I throw an area poison at a target (I have to have LOS to the target), and the pack has an area of effect rating of 20, then anything (that is attackable for me) within 20 meters of that target will get hit (or will resist). The area of effect rating depends on how the pack was crafted, it is not a fixed number. AoE attacks do not affect friendly targets.
AmonTdow wrote:
I admit many a time i've been pissed off with the 600 a tick mind poison, or the people who used to throw packs from beyond 64m. But whatever, I'm here asking an honest question.
How does the AoE poison work? I've heard 4 different descriptions. All different, could someone shed some light on this.
Here is my understanding:
The CM targets a single target. They use the poison. Line of sight is calculated between the CM and that primary target. LOS must exist (excepting other know LOS bugs like shooting through base walls). Range is calculated between CM and primary target. Primary target must be within range (supposed to be 64m, but we know there is a bug with this).
Once the primary target is identified as valid, the throw occurs. At that point, all other potential targets within the area effect's radius are determined. There is no LOS restriction between the CM and secondary targets, nor is there a LOS restriction between primary and secondary targets. This is the usual way that people within buildings get hit by a CM outside the building. I suspect that no LOS check is made to secondary targets due to the processing load that this would cause (LOS algorithms can be rather complex and with area effects you potentially have dozens of checks to make).
Additionally, there is no range check at this point between the CM and the secondary targets (only the primary to secondary area radius check). This is the usual way that someone at 80m gets hit by a CM.
Every target has a separate resist check, so it is quite common that some will resist and some won't.
Message Edited by JudasTyberius on 03-02-2004 09:18 AM
JudasTyberius wrote:
I think the area rating is radius, not diameter,
but I could be wrong.
I know the area rating is diameter, not radius.
Happymob wrote:
AmonTdow wrote:
I admit many a time i've been pissed off with the 600 a tick mind poison, or the people who used to throw packs from beyond 64m. But whatever, I'm here asking an honest question.
How does the AoE poison work? I've heard 4 different descriptions. All different, could someone shed some light on this.Here is my understanding:
The CM targets a single target. They use the poison. Line of sight is calculated between the CM and that primary target. LOS must exist (excepting other know LOS bugs like shooting through base walls). Range is calculated between CM and primary target. Primary target must be within range (supposed to be 64m, but we know there is a bug with this).
Once the primary target is identified as valid, the throw occurs. At that point, all other potential targets within the area effect's radius are determined. There is no LOS restriction between the CM and secondary targets, nor is there a LOS restriction between primary and secondary targets. This is the usual way that people within buildings get hit by a CM outside the building. I suspect that no LOS check is made to secondary targets due to the processing load that this would cause (LOS algorithms can be rather complex and with area effects you potentially have dozens of checks to make).
Additionally, there is no range check at this point between the CM and the secondary targets (only the primary to secondary area radius check). This is the usual way that someone at 80m gets hit by a CM.
Every target has a separate resist check, so it is quite common that some will resist and some won't.
Thank you everyone who posted, I now finally understand how it works
Also the diameter, I know it's adjustable via how it's crafting and points used against diameter, but what are the avg's people are seeing, 30m? 40m, etc.
Thanks again for all your replies. This has honestly been one of the most warm welcomes and no flamed threads I've had. I congratulate all of you
Do we know if the LOS issues will be adressed. Or is it working as intended?
Message Edited by AmonTdow on 03-02-2004 12:53 PM
So Gnuut, what you are saying is an aoe poison with a range of 22, and a aoe of 22, without calculating any effectiveness modifiers, would hit someone 22m away directly, and secondary targets at a maximum of 33m from you, as opposed to 44?
A) Potency - how often the poison will resist.
Effectiveness - how much damage will the poison do.
Range - How far you can apply it.
Radius - Radius for AOE in which all people get affected.
Message Edited by JudasTyberius on 03-02-2004 02:43 PM
Message Edited by JudasTyberius on 03-02-2004 03:10 PM
JudasTyberius wrote:
So Gnuut, what you are saying is an aoe poison with a range of 22, and a aoe of 22, without calculating any effectiveness modifiers, would hit someone 22m away directly, and secondary targets at a maximum of 33m from you, as opposed to 44?
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Cause the Combat Medic FAQ at the top of the page says otherwise. As does my own experience.
Well from my experience on AE meds the range is calculated the same adding in your range bonus. However the Area is not affected by any bonuses. Area only increases by experimenting effectiveness in the final stage or by experimenting ease of use when crafting the DM. An AE poison with a base range of 35 and area of 30 for example would hit at a maximum range of 70m(target) + 15m (area) for a total of 85m max. A 30m radius would have a total blanket of 60m. AEs are not made to cover that large an area.
Now I have tested this before with two friends hereafter known as Victim A and Victim B. I used 3 poisons:
AE Mind C - 27 RNG, 24 AE
AE Mind C - 40 RNG, 27 AE
AE Mind C - 48 RNG, 17 AE
Using the first poison I hit victim A at max range of 54m Victim B at 24m away fromA did not get hit. Tried a few more times with B slowly inching meter by meter to A and still did not get hit until he got within 12m. Using the other poisons I tested this out again and each time, Victim B had to be within HALF the rated AE distance in order to be affected by the AE. Now I did this test back in November-December timeframe (resources for ADMs finally became good enough on Kauri)so I have not done a recent test to see if this is changed nor have I heard of any changes.
JudasTyberius wrote:
I think the area rating is radius, not diameter,but I could be wrong.
Message Edited by JudasTyberius on 03-02-2004 09:18 AM
if it was radus that would've been sick!! imagine hitting everything within40 m around the target?