Combat Medic Archive
Thread: Screw You All!
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Droidric
Thu Mar 18, 2004 12:16 pm
#1
Bwhahahahaha!! I got curedisease/curepoison. I win! GoGo Gadget MD!!!
Seriously though, instead of nerfing CM's, why don't they give master docs area effect cure poisons/diseases? This would actually make Doc's more useful behind the lines in PvP and not nerf the CMs. If your PvP group is nub enough to run around without a doc, shouldn't they risk get killed by a CM?
ak2227
Thu Mar 18, 2004 12:38 pm
#2
Finnally.. someone who has an idea.. Devs.. go to it..
/bump it all the way to the devs and back.
Glum_Moonfist
Thu Mar 18, 2004 12:49 pm
#3
/agree
They either need to introduce area cures or somehow change AOE poison/diseases in some fashion to make it balanced on the battlefield.
RhenGordon
Thu Mar 18, 2004 2:57 pm
#4
WOW *boggle* *slap forehead* I wonder why none of the rest of the combat medic community ever thought of this idea? Come on where are you guys? sleeping or something? why did we not think about giving doctors AoE cures before?
/sarcasm
Just kidding man, I think someone, MD or MCM needs to have this ability, it certainly would help out a lot. It should not be as wide range as the poison that was tossed, and it should also carry a short timer 30 seconds or so against repoisoning.
TXAG2006
Thu Mar 18, 2004 3:20 pm
#5
I think both should have it....CM could have poisons only, and Doctors could have both.
JudasTyberius
Thu Mar 18, 2004 4:10 pm
#6
I think doctors having a ZERO range, aoe 3 to 5 meter /curepoison /curedisease would be entirely appropriate.
Gnuut
Thu Mar 18, 2004 9:52 pm
#8
AE heals are the CMs territory. Cures are the Docs territory. Since neither side will budge and both sides want the AE cures we probably won't see them until we can come up with some type of compromise.
Sskar
Thu Mar 18, 2004 11:07 pm
#9
Why not allow BOTH to have them, yet because CM's are experienced with ranged healing already, they could be more proficient at using them.. I.E. better cure range, bigger AOE effect, etc.?
Nokio
Gnuut
Thu Mar 18, 2004 11:13 pm
#10
Because Docs would never go for it. I don't think CMs would care really so long as we got cures too or the cures were somehow dependant on a CM, such as needed crafting components.
NatHawk
Fri Mar 19, 2004 12:17 am
#11
Do you people not notice that Area cures would make CM's completely powerless?
There are alot of powerful professions out there not just CM!
And personally as a Master Doc/ Master CM poison is my only defense. If u take it away I have nothing.
Grozurr
Mon Mar 22, 2004 7:02 pm
#13
NatHawk wrote:
Do you people not notice that Area cures would make CM's completely powerless?
There are alot of powerful professions out there not just CM!
And personally as a Master Doc/ Master CM poison is my only defense. If u take it away I have nothing.
sorry man, but i'm afraid that there have just been so many nerf cries and complaints towards us that most people are seeing the areacure as the way out and the sanctuary.
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