Combat Medic Archive

Thread: No Mind Stims in Publish 8 :(

Shazahbaa
Thu Mar 25, 2004 9:09 am
#1


Publish 8 (Droids Rebuilt)


Utility Droids
Droid Power Display
Droid Customization
Image Designer Enhancements
Fix Hermit quests
Increase the amount and frequency of MOB Spawns
Fix PSG's with Random stats
Revise Starport Routes/ Lower Shuttle times
Lengthen the amount of time it takes for structures to decay
New User: guided experience through starting professions
Combat Profession Bug Fixes


We have made a decision to address major combat issues only and not do the full combat balance at this time. After the Crafting Experimentation experience, we realized that we need to spend more time than a single publish to truly accomplish our goal, which is to make combat fun and engaging. To have the depth to combat that I think everyone wants in the system we want get much more player feedback and balance on these types of things. We will be developing the Combat Balance separately in a Sandbox over a long period of time, with plenty of Test Center and correspondent participation. We will release this one when it is ready... and not before.


http://starwarsgalaxies.station.sony.com/team_comments.jsp?id=61526&page=Team%20Comments


Loonytic
Thu Mar 25, 2004 9:15 am
#2

mind stims were a bad idea anyway... can you imagine combat where you can heal all 3 pools every few seconds, fully buffed you'd be unstoppable. They need to think about it better than just adding mind stims into the game
RhenGordon
Thu Mar 25, 2004 9:22 am
#3

Yeah I expected them not to have the combat revamp ready this time around anyway. Face it there are more important things that need to be done anyway, like a new user guided tour through the professions.



>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tragg
Thu Mar 25, 2004 9:24 am
#4






Face it there are more important things that need to be done anyway, like a new user guided tour through the professions.





ROFL



Tragg

Leader of Odium
A Little Bit Of Pain Never Hurt Anyone

Mild-Breeze-Trooper
Thu Mar 25, 2004 9:29 am
#5

Damn... I was counting on getting some peace and quiet for a while when mind became healable. But hey... we are Combat Medics, we are a bit hardier than the rest, a tad more flame resistant as it is.


The funny thing is, no matter how many months of testing and tweaking they spend, the Combat Revamp will be hailed by a thunderstorm of whine, cries and abuses.


"Whahahahaaaaa! Before the revamp my template was all powerfull, now it sucks. Make the bad revamp go away! Whahahahaaaaa!"





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
averyt
Thu Mar 25, 2004 9:54 am
#6

/frown



________________________
SWG-Faces © Master Doctor¯¯\\______________________________
_________________________/ www.SWG-Faces.com
¯¯¯¯¯¯¯¯¯\\__ Master Dancer © Master Smuggler © Force NPC Hunter
Xytroncore
Thu Mar 25, 2004 10:20 am
#7

Hey look guys... no combat medic nerf listed... trolls can go away now.



_________________________________________________________
Manimal : Gunslinger
Rikilii
Thu Mar 25, 2004 10:34 am
#8





Xytroncore wrote:

Hey look guys... no combat medic nerf listed... trolls can go away now.






Not listed, but not "not listed" either. Who knows what this might mean:





Shazahbaa wrote:



Combat Profession Bug Fixes







As far as mind stims are concerned, I think the convential wisdom was not that there would be "mind stims" but that the HAM revamp would allow Mind damage to be healable with ordinary stims, just like it was for a while back in beta. The problem back then, is that it allowed you to forever heal damage, because every time you healed, you might use 100mind through the act of healing, but the stim would replace all that and then some.


The HAM revamp was supposed to subtract from your HAM pools separately from damage, in a way that cannot be healed, but must regenerate. Specials would temporarily reduce the Max value of the pool, while damage would subtract from the existing pool, whatever it's max value.





---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
vortexala
Thu Mar 25, 2004 10:39 am
#9

No mind healing until the Combat Revamp.

No Combat Revamp for who knows how long.

The one thing that would've worked in our favor and lessened or nullified the nerf cries won't be coming anytime soon. So don't be surprised if certain folks begin crying even more for a nerf...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Tymothi
Thu Mar 25, 2004 11:15 am
#10

While there aren't any MIND STIMS there is BLUE MILK which performs the same basic function. While blue milk is a drink and is filling ( you can only use a few until you aren't full anymore ), IT STILL HEALS THE MIND! Plus, because it is a food EVERYONE CAN USE IT, not just people with med skills ( which does seem like everyone nowadays ).




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Rikilii
Thu Mar 25, 2004 12:50 pm
#11

problem there is that most people use Brandy, which already fills you up for its entire duration.



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
IlyaMasool
Thu Mar 25, 2004 2:05 pm
#12



vortexala wrote:
No mind healing until the Combat Revamp.

No Combat Revamp for who knows how long.

The one thing that would've worked in our favor and lessened or nullified the nerf cries won't be coming anytime soon. So don't be surprised if certain folks begin crying even more for a nerf...




That is my biggest concern as well.

Not some folks crying for nurf, that is something Dev are getting more and more used to, but the fact something that COULD have address the issue is not getting the chance.

Issue of poison/disease are old one. When it got pretty bad, they put in 1pt no-incap thingy and folks try it out.

It didn't work and when things gotten iffy again, they tried to put in 32m hard cap thingy, but it's hard to keep players happy.

Anyway it's been while since Dev last address the CM, and they been feeding everyone line about everything will be address in combat revamp. Now thats kinda blurry and it seems like the issue is getting shelved. Ofcourse it is not, but to lot of folks it "appears" to be and thats what matters anyway.

My biggest fear is Patch 8 hits with this issue not getting addressed at all, then there is dramatic fall in player population due to some OTHER reason (like release of EQ2, City of Hero, World War 3 happen, Comet crashing into NYC or whatever) and Dev decide to blame the drop in players population on poison/disease and think nurfing it to stoneage will make everything better.
SioBabble
Thu Mar 25, 2004 2:10 pm
#13






Mild-Breeze-Trooper wrote:

Damn... I was counting on getting some peace and quiet for a while when mind became healable. But hey... we are Combat Medics, we are a bit hardier than the rest, a tad more flame resistant as it is.


The funny thing is, no matter how many months of testing and tweaking they spend, the Combat Revamp will be hailed by a thunderstorm of whine, cries and abuses.


"Whahahahaaaaa! Before the revamp my template was all powerfull, now it sucks. Make the bad revamp go away! Whahahahaaaaa!"









I'm a CH first and a CM second.


Creature Handlers already were "balanced" when creatures were nerfed with nuclear weapons in publish 5, then further stealth nerfed in publish 6 via newly introduced bugs that the developers refuse to deal with, for all we can tell.


I want the other combat professions (apart from the recently nerfed with a Louisville Slugger commando) to feel the love of the devs.


I especially want the TKA/Doc combos to feel it. Severely.


Misery no longer simply loves company; misery DEMANDS it.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Page 1 of 2
Previous Next