Combat Medic Archive
Thread: CM Experimentation
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JerMoo
Fri Feb 27, 2004 9:12 pm
#1
hello, I am wondering what you guys do for experimentation. What is the most effective thing to experiment..Effectiveness, Potency, Uses? I assume potency is the one, but I have seen some very devistating poisons/diseases and mine don't seem to compare. What should i focus on? I try to keep my resources in the 700-900 stat range. What would you guys suggest to make an effective product?
Thx
Gnuut
Fri Feb 27, 2004 10:14 pm
#2
Charges - Increase Range and charges
Ease of Use - Increase Potency and lowers Level of Use
Effectiveness - Increases damage and in AEs increases the area afected
CMMaster
Fri Feb 27, 2004 11:07 pm
#5
JerMoo wrote:
cool so damage come from effectiveness?
Yes and how powerful your AIA effects the base effectiveness a lot.
JerMoo
Sat Feb 28, 2004 8:34 am
#6
So whats a good AIA stat to have, and a good effectiveness on the end product to have?
Thx guys for your help thus far.
ImpKleaner
Sat Feb 28, 2004 9:32 am
#7
Use Advanced Resources. Dont even waste your time with the regular stuff.
Get your potency at least to 85 before you start experimention on other things (charges,effectivness). A powerfull posions/disease is useless if people resist it often.
CMMaster
Sat Feb 28, 2004 12:01 pm
#8
AIAs 40 and above are pretty good, lots of new spawns on the servers lately though, and I am getting them up to 56
Chickenlad
Sat Feb 28, 2004 4:10 pm
#9
How about ARCs? I made a few different schematics, and it seemed that potency was better to experiment on n the ARC, and then experiment on effectiveness in the final combine.
Which would you use?
ARC1 - 47pot - 131 dur
ARC2 - 65pot - 93 dur
ARC3 - 73pot - 79 dur
ARC4 - 77pot- 74 dur
Max values for my resources are 77 potency and 131 duration. I can't max them both though 
Thanks for the guidance.
Morganite
Sat Feb 28, 2004 11:57 pm
#10
I personally would use ARC2 in the example given.. I use around 110 or so potency, could probably use down to 90 and not have any real issues with to many people resisting, but I like over 100 just to be safe..
Chickenlad
Sun Feb 29, 2004 12:01 am
#11
Thanks...right after I posted I got a 57 Pot/111 Dur schematic which I decided to go with.
Hooray for research centers!
york532
Sat Mar 27, 2004 9:18 am
#12
Ive found some CM exp. tapes and im wondering how many extra points i can have. Anyone now?
JudasTyberius
Sat Mar 27, 2004 12:09 pm
#13
You can USE a maximum of +25, getting you a total of 12 exp points.
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