Combat Medic Archive
Thread: Concerning Area Heals...
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IcydevaroSp
Fri Mar 26, 2004 2:40 am
#1
Anyone else curious how the rumor'd publish 8 or 9 of making stims heal the mind pool will making combat medics a hell of a lot more powerful in the healing department? We will counter ourself instead of loosing the powerful poisons we can make, Look my entite base got a mind poison (which ive yet to get past 700 on a single) the opposing combat medic will just throw down an area heal, how is this not making combat medics any less powerful? We would be able to bring an entire base back to life, effectivly flanking and hurting every opposing member inside, Long as the combat medic survives how will bases be able to be taken over at all? Won't this infact ruin the game if we start having novice medics running around in PvP able to heal thier mind faster than some of the best riflemen can dish out? I just dont understand how the end justifies the means, anyone willing to help me see around this? I'm personally all for becomming more powerful in the healing department, But your still going to have to have a combat medic to do a sucessful raid, still having the point of, well whoever has the combat medic wins still right? Anyways thats just my two cents...
Morganite
Fri Mar 26, 2004 3:04 am
#2
Doesnt make us less powerful at all, makes us more powerful IMO..
CMMaster
Fri Mar 26, 2004 3:22 am
#3
hopefully they will fix area heals especially the annoying bug where you heal everyone but the person you targeted
Rchuno
Fri Mar 26, 2004 10:07 am
#4
We will definatly be an Uber suport class once this goes through. I mean realy being able to cure 30 people back to full health every 5 seconds... Yeah we will be the bomb digity now. CMs will be the counter to CMs. Poor docs I realy feel sorry for them. I guess to get rid of diseases they will still be good to have around.
IcydevaroSp
Sun Mar 28, 2004 1:55 am
#5
Anyone else have a problem, or wish they could just target themselves with the area cure, and hit everyone around them? I know when i try to do this it just plain doesnt work, this on purpose or should it be something that we might as a community want to be added into the star wars universe?
JudasTyberius
Sun Mar 28, 2004 1:59 am
#6
I have wanted to be able to target myself with an aoe stim since about day 1. You can do it, but it only heals you. It should not lose its AOE when self targeting.
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