Combat Medic Archive
Thread: Experimentaton Points?
Page 1 of 1
Saphoroth
Sun May 02, 2004 11:30 am
#1
Hey all,
.....Do ya'll know how many Experimentation Points you get per CM Exp Number. Reason, I ask is cuz when I was master craft I had 10 points to put into a poison. Now, I'm MCM and I went to make a Bio Eff. Control and when I Exper. on it it only gave me 9 points to mess with? Anyone got some numbers I can mess with here? Also, does anyone know anything about clothing attachments for CM Experimentation? Like how high do they get in points? and if I have 100 in Experimentation; does a +6 give me 106?
Thanks
.....Do ya'll know how many Experimentation Points you get per CM Exp Number. Reason, I ask is cuz when I was master craft I had 10 points to put into a poison. Now, I'm MCM and I went to make a Bio Eff. Control and when I Exper. on it it only gave me 9 points to mess with? Anyone got some numbers I can mess with here? Also, does anyone know anything about clothing attachments for CM Experimentation? Like how high do they get in points? and if I have 100 in Experimentation; does a +6 give me 106?
Thanks
Saphoroth
Sun May 02, 2004 3:20 pm
#2
Also, on a Taper Attachment, if it has 2 skill advancements, does that take up 2 Sockets or does the taper only take 1 socket?
thanks
thanks
Kamahl75
Mon May 03, 2004 12:42 am
#4
bio effect controllers(non-combat medic item, get the schematic from medic)use you master medic experimentation points, that is why you had nine and not ten
Every +10 points gets you another experiment point, +106 you will have 10 or 150 will give you 15
vortexala
Mon May 03, 2004 12:51 am
#5
You get a full 10 experimentation points on Combat Medic items at Master Combat Medic. All other items obtained in the Medic Profession will only have 5 Experimentation points(from Master Medic).
If you want more experimentation for your Medic components, you'd have to take the crafting line of Doctor.
Page 1 of 1