Combat Medic Archive
Thread: Combat Medic 1 Question Answered!
Here's the Question:
It has been seen in past patch notes that Combat Medic range was to have been capped. Currently, Combat Medics have the ability to throw up to 96m, farther then any ranged profession. Will our range be decreased to max 64m, and if so, will the fact we are rooted for the entire throw animation be removed?
And here's the answer:
To this, I can say that the Combat Medic throwing range should not be 96 meters. It may however be reduced to 64 meters in the near future My best estimation at this time is that it will most likely happen in the Combat Balance. We're not certain what the exact range for Combat Medics but it will need to be 64 meters or less.
The thread by TH can be found here.
Message Edited by vortexala on 04-29-2004 03:45 PM
Message Edited by vortexala on 04-29-2004 03:46 PM
There was more in that post that affects CMs as well:
Rifleman:
"The new HAM system will be much more dynamic and as a result will change the focus on “mind hits”. I don’t know to what degree, but that is something that will surely be looked at."
Smuggler:
Adding new spices.
Liik: (Spice III): Mind Poison Mitigation
I really wish that TH would have answered the rooted animation question.
I could very well anticipate, due to the howls of those who feel they should be invulnerable because they've stacked their defenses carefully and have the best composite credits can buy crowd, the range reduction answer.
But then TH leaves us hanging on a vulnerability issue that really does tie in with the range issue.
vortexala wrote:
When we start dealing with the Combat Revamp, trust me, I'll bring the rooting issue up. Over, and over, and over again.
I've been hearing rumblings from some experienced players that the rooting is a myth. We experience it from our end, but somehow it is compensated and people that are chasing you don't actually gain ground.
Is there any truth to this? I think a test is in order.
Informal test with 4 second root
Message Edited by Gnuut on 04-29-2004 10:40 PM
vortexala wrote:
When we start dealing with the Combat Revamp, trust me, I'll bring the rooting issue up. Over, and over, and over again.
trust you eh...
>.> <.< >.>
Morganite wrote:
You do get rooted, but the ranged healing speed tapes mitigate that quite a bit. I was down to 2.76 seconds on a stopwatch with ranged healing speed +18 in that dumb animation..
Brainplay wrote:
Morganite wrote:
You do get rooted, but the ranged healing speed tapes mitigate that quite a bit. I was down to 2.76 seconds on a stopwatch with ranged healing speed +18 in that dumb animation..
Ranged healing speed +18? I'll give you a crate of bofa treats and a cdef pistol for one of those. Seriously, I'm gonna have to ebay to bet the kind of credits for that modifier. Geez, poor in game and poor out of game....were's the fantasy?!