Combat Medic Archive
Thread: how do you determine how much the tick will be for psn/disease
Message Edited by Dozier316 on 05-02-2004 08:01 PM
CMs get a skill mod called CM effectiveness that increases as they train up the range tree. Effectiveness is used to determine a multiplier that is applied to combat meds.
All combat med DoTshave a range and effectiveness (damage per tick)rating. The multiplier is appled to these ratings to determine the range and damage per tick.
Novice CMs do 1.05 time the range and effectiveness of a stim's rating.
ACM with ranged 1 does 1.2x the stim rating
ACM with ranged 2 does 1.35x the stim rating
ACM with ranged3 does 1.5x the stim rating
ACM with ranged4 does 1.75x the stim rating
AMaster CM does 2.0x the stim rating.
For example, a single mind poison C has rating of 34m range and 320 effectiveness. A CM with ranged 3 can throw that stim for 1.5 x 34m = 51m and have it do 1.5 x 320 = 480 damage per tick. A master CM with the same stim can throw it for2.0 x 34m = 68m and have it do2.0 x 320 =640 damage per tick.
This is explained in the FAQ if you want to look up the specifics and/or the equations.
Potency determines how often your stim is resisted. Rule of the thumb is have it be over 95 for PvE. I am unsure as to how high the hardcore PvP er's would want it. Generally a good advanced resilience compound will take care of the potency so you don't have to worry about it in the final build of your crafting (making it around 120-130s in potency).
Message Edited by Pahdbacca on 05-03-2004 12:51 AM
Message Edited by Pahdbacca on 05-03-2004 12:54 AM
/sigh lithium
Message Edited by Pahdbacca on 05-03-2004 12:48 AM
wow this helps a ton =) good post
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Arucard~~Rage
~Radiant~