Combat Medic Archive

Thread: Crafting CM stuff & Using Bivoli?

GrendalP
Tue May 04, 2004 6:28 am
#1

I'm seeing a lot of pots from Docs claiming to use something called Bivoli (food i assume).


I was just curious as to what this does, and if it and/or any other food or clothing items out their might be good to have handy when I decide to craft my first few crates of poison?


I recently hit MCM and am now working on getting some decent resources together before I make a few crates of personal poisons and diseases to use.


Thanks in advance.


- Grendal
jfang
Tue May 04, 2004 6:37 am
#2


Bivoli (or whatever it is called) increases wound treatment skill for a short time, which in turn means stronger buffs at the time application. It does not affect crafting in any way, nor combat medic effectiveness (although that has that cap of 100, I wonder why this is the only skill like that).


So, unless you want to be able to heal wounds a little faster with our medic skills, Bivoli is of no use to a combat medic.
glidingpiglet
Tue May 04, 2004 9:55 am
#3

There is a food that helps with crafting tho. Pyrollian something (sp).


Terrie


29 profs, no slot


Pahdbacca
Tue May 04, 2004 11:49 am
#4

I think it is the Bestine port that is supposed to help with experimentation. Not sure though.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Obata
Wed May 05, 2004 12:17 am
#5

Pyrollian Cake helps with assembly rolls, Bespin Port helps with experimentation rolls (does not increase the modifier, just higher chance of success).



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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