Combat Medic Archive
Thread: Crafting changes for poisons?
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Fzoul_Inost
Thu May 06, 2004 1:51 pm
#1
Hi there - I'm new to combat medic, but been a crafter since this november.
I just got the resources for advanced components and decided to make some poisons and diseases. While diseases went great - experimentation working as I was used to from armorsmith, I couldn't believe what I was seeing when I started making poisons.
I tried making both Health-C and Mind-C singles, but both times I ended up with the same results I would have expected if the crafting changes that the devs proposed had been implemented - that is I needed all 10 points to max out a line in crafting (effectiveness in this case) which had a max of around 60!!
I took some screenies the second time, but they are on a very slow host so please have patience:
Poison Experimentation
Is anyone else experiencing this? Is the a stealth nerf to bring down poison strength? Please comment.
KnightHawk420
Thu May 06, 2004 5:30 pm
#2
Fzoul_Inost wrote:
Hi there - I'm new to combat medic, but been a crafter since this november.
I just got the resources for advanced components and decided to make some poisons and diseases. While diseases went great - experimentation working as I was used to from armorsmith, I couldn't believe what I was seeing when I started making poisons.
I tried making both Health-C and Mind-C singles, but both times I ended up with the same results I would have expected if the crafting changes that the devs proposed had been implemented - that is I needed all 10 points to max out a line in crafting (effectiveness in this case) which had a max of around 60!!
I took some screenies the second time, but they are on a very slow host so please have patience:
Poison Experimentation
Is anyone else experiencing this? Is the a stealth nerf to bring down poison strength? Please comment.
There is no nerf. It just seems the numbers work out a little different. You don't need 10 points to max out a line.
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