Combat Medic Archive
Thread: Hard Prof.
It's not that the board is closed doors, it just that we have a lot of nerf cries. This means that "useful information" is quickly washed away and hard to find, and by nature people are cynical of posts, and tend to not respond unless directly challenged.
To answer your question, there are no alternative resources. I do not know about all other crafting, but when the system says it wants tolium gas, it wants tolium gas. No substitutions (which yes, makes combat medic crafting one of the hardest in the game, as we have a lot of rare resources which are combat medic specific so hard to find for sale).
For lootsubstitutions, I believe there is a list in the FAQ. If not, to the best of my knowledge, we have:
1) Rancor bile, replaces a dispersal mechanism (you gain maybe70 uses but lose 20 range, many combat medics find this trade not worth it)
2) Spider venom, replaces an injection amplifier (depending on stats, you gain mayb. 50 - 100 effectiveness points)
3) Donwuka's poison, replaces an injection amplifier (you gain maybe 20 potency at the cost of 30 effectiveness, definitely not worth it in the current framework of the game)
4) Modified dispersal mechanisms, replaces dispersal mechanisms (depending on stats, you gain about 5 range and 5 area of effect)
Of these, 2 and 4 are useful, 1 is arguably useful, and I don't think you could get a combat medic to use 3 in a poison without paying him or her (or if there is no titanium aluminium or eleton gas on your server for advanced injection amplifiers).
Message Edited by Bogoa on 05-08-2004 01:41 PM