Combat Medic Archive

Thread: Cm and close combat?

iijin
Tue Jul 05, 2005 1:01 pm
#1

Im TKM / MCM I like it very much, TKA isn't much for damage though.



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
fessestarsider
Tue Jul 05, 2005 2:21 pm
#2

try Pike/CM personally loved it
Dryc
Wed Jul 06, 2005 12:22 am
#3

Would MCM, MP or MSwords with some tera kasi on teh side work well? I already know soem pretty high dmg dealers and i was liking melee more than range although i understand the dmg isn't good.
MastemaBrother1
Wed Jul 06, 2005 9:43 am
#4

MCM/ Mpike would rock imo (you need a good armor!)




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(F)(o)(g)(e) (And) (C)(a)(s)(i)(p)(a)

MBH/MCM - 12pts Chef/BE

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Vander_Legion
Wed Jul 06, 2005 1:19 pm
#5

I'm TKM/MCM and it really works great. You may not do as much damage with TKM, but thats what the DOTs are for Thats why I decided to go CM instead of doc, get that extra bit of damage. I can tank like a beast with this template.



Vander Legion
Teras Kasi Master
Swordsman 0444
Doctor 4004
Whatever pilot squadron I am today.
Dryc
Wed Jul 06, 2005 6:50 pm
#6


With good armor can Swordsman tank. by tank i mean keep agro and live long enough for my friends and myself to do enough dmg to kill high end enemies such as N-K Necrosis, Krayt Dragons, and other lvl 80+ enemies.

Message Edited by Dryc on 07-06-2005 06:51 PM

Meuw
Wed Jul 06, 2005 10:43 pm
#7

In the post-CU world a swordsman/combat medic would be possible but not exactly in line with the role we were meant to fill. As a personal choice it is very viable since the one problem I ran into as a swordsman post-cu was my inability to battle and actually survive since I took so much damage due to my high agro output. With a CM backing me up I would have had no problem surviving.


But in a group setting post-CU the problem is that about 80-90% of a group will be ranged(and 90% of those MBH lol). And in order to do your helaing duties you would have to run back to them or at least keep looking behind you to do it. There are of course ways to learn to get around it but it is still a drawback, if only a minor one.





------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
Dryc
Wed Jul 06, 2005 11:11 pm
#8

Well do you guys think Master Smuggler would combine well with Combat medic. I'm mainly thinking of taknign higher end content because with my friends it's really easy to do lower end content.
Dryc
Fri Jul 08, 2005 11:35 am
#9

bump
Dryc
Tue Jul 19, 2005 9:23 pm
#10


bump
mmaness
Wed Jul 20, 2005 6:02 am
#11






Dryc wrote:

Well do you guys think Master Smuggler would combine well with Combat medic. I'm mainly thinking of taknign higher end content because with my friends it's really easy to do lower end content.






CM is not a tanking profession on its own and surely smuggler is not either. CM can heal true, but that is a more active role in defending one's self. Tanks have naturally good defenses and may use a defensive buff (TKM and Jedi Defenders). Smuggler have very little defenses (although you could use COB) but are crowd control specialist. I'd probably say that if you are gonna use the skill points to get smuggler (Pistols 4 and Unarmed 4) then it might just be wiser to go TKM instead as a smuggler has very low defenses.... on that thought you could go, if you want to remain ranged, MBH as they have the best defenses for ranged players, plus duelist stance (which is similar to COB).


To summarize it:


MCM MBH - Best Ranged Tank (somewhat)


MCM TKM - probably best non-Jedi tank


MCM MSmuggler - little defenses (access to COB tho) but good crowd control


MCM MPistoleer - decent defenses and good crowd control





Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
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