Combat Medic Archive
Thread: Any MR/MCM/Doc 0.0.0.4 out there ?
MR/MCM/Doc 0.0.0.4
I am looking primarily at high-end PVE. How is this template ? Can you think of any better CM templates?
I am the same templete just switch out rifle for pistol
Pros:
Healing
Buffs
Debuffs
Damage
Dots
Cons:
Low Defense
Movment Speed(Rifle)
Having to worry about range(Most CM abilitys are either 10m or 35m)
Agro(think Leroy style)
but for High end PvE id say it's a great character
Zimal wrote:I am the same templete just switch out rifle for pistol
Pros:
Healing
Buffs
Debuffs
Damage
Dots
Cons:
Low Defense
Movment Speed(Rifle)
Having to worry about range(Most CM abilitys are either 10m or 35m)
Agro(think Leroy style)
but for High end PvE id say it's a great character
Just curious why you chose Pistols instead of Carbine or Rifle. You get more dmg output from Rifle, and I hear Carbine has amazing snare. Doc speed buff probably helps out slower weapons as well a bit more.
because the pistol 35m range keeps me within range for my dot's and easy to get in range for debuffs with the root if they start to run
also becuase about 80% of pistol mod's are general... so i can switch to an AVL with almost same effectivness
and last but not least.... I have always had 1 active character being a MPistol/MCM since launch
well not including the gap i had as Hologrinding to 4 months before cu
I like the extra speed of carbineer. The kd and snare is much more usefull to me than the rifle kneecap. And unless your almost full with attachments for speed the buff is still quite usefull....im getting there however. Thing is with the cm skills taking mind if i mix one or two of the cm skills in with my genral volly of carbine fire it gives my action a short but much needed refresher. As opposed to just paralising and doing it all at once. This also gives you a chance to guage if you need all the status effects or not. If you dont see the fight draging out it might be better to focus on the quick damage rather than waste 30 seconds to a minut puting all that stuff on safely. Heh the crybaby nerfherders never mention how long it actualy takes to put all our stuff on just the after effect. You can guess for yourself how many heavy blaster shots or mele swings you can get in in the time it takes to put our action mind attack speed and movement snare on not to mention shock or our 3 toss dots one of wich dosent even work right. Thats a minut id say.
What makes me wonder is, if i'd be more effective if i changed doc 0004 to pistols 0404. Has anybody some input to that?
If i put so many points in healing, i'd like to be able to buff... but is that better than having a great root and additional accuracy?