Combat Medic Archive

Thread: Any MR/MCM/Doc 0.0.0.4 out there ?

UberNinjaOfDoom
Tue Jul 19, 2005 7:32 pm
#1

Looking for a feedback on this template:

MR/MCM/Doc 0.0.0.4

I am looking primarily at high-end PVE. How is this template ? Can you think of any better CM templates?



________________________________________________________________
UBER
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Help to betatest NGE to make the console version of Diablo SWG bug free !!
Zimal
Tue Jul 19, 2005 7:36 pm
#2

I am the same templete just switch out rifle for pistol


Pros:


Healing


Buffs


Debuffs


Damage


Dots



Cons:


Low Defense


Movment Speed(Rifle)


Having to worry about range(Most CM abilitys are either 10m or 35m)


Agro(think Leroy style)



but for High end PvE id say it's a great character





=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
UberNinjaOfDoom
Wed Jul 20, 2005 4:05 pm
#3



Zimal wrote:

I am the same templete just switch out rifle for pistol

Pros:

Healing

Buffs

Debuffs

Damage

Dots

Cons:

Low Defense

Movment Speed(Rifle)

Having to worry about range(Most CM abilitys are either 10m or 35m)

Agro(think Leroy style)

but for High end PvE id say it's a great character







Just curious why you chose Pistols instead of Carbine or Rifle. You get more dmg output from Rifle, and I hear Carbine has amazing snare. Doc speed buff probably helps out slower weapons as well a bit more.



________________________________________________________________
UBER
________________________________________________________________
Help to betatest NGE to make the console version of Diablo SWG bug free !!
Zimal
Wed Jul 20, 2005 4:28 pm
#4

because the pistol 35m range keeps me within range for my dot's and easy to get in range for debuffs with the root if they start to run


also becuase about 80% of pistol mod's are general... so i can switch to an AVL with almost same effectivness



and last but not least.... I have always had 1 active character being a MPistol/MCM since launch


well not including the gap i had as Hologrinding to 4 months before cu





=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
P__Day
Thu Jul 21, 2005 3:16 am
#5

i play this temp on my alt, hes a pvp support toon, the benefit is that you can get buffs whenever you want, and jedi are somehow not effective with the combo of thyroid rupture and a smuggler/commando doing area lowblow.
Quandry
Thu Jul 21, 2005 3:45 am
#6

Me but carbineer hehe....


I like the extra speed of carbineer. The kd and snare is much more usefull to me than the rifle kneecap. And unless your almost full with attachments for speed the buff is still quite usefull....im getting there however. Thing is with the cm skills taking mind if i mix one or two of the cm skills in with my genral volly of carbine fire it gives my action a short but much needed refresher. As opposed to just paralising and doing it all at once. This also gives you a chance to guage if you need all the status effects or not. If you dont see the fight draging out it might be better to focus on the quick damage rather than waste 30 seconds to a minut puting all that stuff on safely. Heh the crybaby nerfherders never mention how long it actualy takes to put all our stuff on just the after effect. You can guess for yourself how many heavy blaster shots or mele swings you can get in in the time it takes to put our action mind attack speed and movement snare on not to mention shock or our 3 toss dots one of wich dosent even work right. Thats a minut id say.



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Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Weird_Cal
Thu Jul 21, 2005 4:13 am
#7

I respecced to Master CM/Pikeman. It doesn't allow for too much extra skill, but it seems to work good, at least for PvE.
Feomatar
Thu Jul 21, 2005 4:15 am
#8

I'm thinking about the same template, only with carbines instead of rifles.


What makes me wonder is, if i'd be more effective if i changed doc 0004 to pistols 0404. Has anybody some input to that?

If i put so many points in healing, i'd like to be able to buff... but is that better than having a great root and additional accuracy?



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Thatguyfubu
Thu Jul 21, 2005 9:52 am
#9

I was MRifles / MCM / Pistol 0404. I have now switched to MPistols / MCM / Doc 0004. I love this new template. Yes the damage is less but I am always in range, I can always equip my trando or ALR when I need the extra range, SAC is a lot less on the pistols, plus instead of damage specials you get even more stat special to compliment your CM ones.




X Zaran Moonwalker X
[]g[c]g[g][gg]: (gg) (gg) (gg)
__.'///_/ Strength * Honor * Unity
__.///REBEL ALLIANCE SPECIAL OPERATIONS


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