Combat Medic Archive
Thread: Dev's I think I know whats really wrong with Combat Medic's
Yes theres bug and issues with the Combat Medic Skills/Schematics, but I think Combat Medic itself is a very functional class. I personally enjoy my master CM greatly, and only wish for some minor fixes on the class.
So why isn't Combat Medic like this for everyone? I honestly believe becoming a combat medic has to many prerequisites. Combat Medics aren't concerned with wound healing, so why do we have to do all of master medic? Currently to many skill points have to be invested in becoming Master CM, so much so that a full elite combat profession can't be learned next to it. Therefore we can't become true "combat" medics.
For example in order to be a succesful combat medic you must have the following:
Master Medic - 77 skill points
Ranged Support 4 + (Pistol 4 or Carbine 4or Rifle 4) -43 skill points
Surveying 4 - 29 Skill Points
Master Combat Medic- 63 Skill Points
So 77+43+29+63 equals 212 skill points!
Now most Master Combat Medics at this point would have 38 points to become most logically a carbineer, pistoleer or riflemen so that you can excel at a little *combat* also. This is not enough. After mastering everything required for Bounty Hunter you have 33 points left over, and for Commando you have 81 points left over. I don't think Combat Medic is anywhere near a complete profession as these two field professions, and I definitely don't think Combat Medics should be as combat oriented, but Combat Medic is a hybrid profession that can't really stand on it's own 2 legs because of this.
Some suggestions that would ease this mathematical problem:
1. Give CM's there own weapon cert.
2. Don't require Master Medic, only First Aid 4 or Pharm 4.
3. Give medics there own surveying line. Or Make the ole surveying line it's own skill tree that is much cheaper than picking up artisan. Not just artisans need surveying.
Anyways, I'm interested to hear what everyone else thinks, and maybe will get some dev loving soon. (Bigger problems out there though)
-Boogerlips Manape ![]()
Master Combat Medic/Master Doctor
Also you only need Ranged Support 4, none of the individual weapons skills are required.
I am a Master Combat Medic, Doctor 0,4,3,0, and Pistoleer 0,4,4,0 and I do very well in combat and can heal with the best of them.
I'm in agreeance with Ghost... I am Master CM, Doctor 0430, and Carbineer 4003 and I still have 3 pts to buy carbineer support 4... surveying is a great skill for artisans... let them keep it... purchase your required materials from them... help the economy... realize you can't be everything and excell at it... if it were designed that that way we would all tire of the game and quit after we had become the "best"... Why play a massively multiplayer game if you want to do everything yourself? Know what I mean?
My gripe is with my hard earned abilities not working... Area Disease Delivery Unit Cs with a 790 usage? Come on now... Master CM only has 100... ![]()
Well I never said it was required, just what I thought was needed to be a successful combat medic. I think combat medics should be able to defend themselves also.. and ranged weapon support is suppose to be a support line for a weapon skill, so shouldn't you pick up one of those also?
I'm not arguing that a pure combat medic has room to pick up other stuff, but to be able to support yourself (considering medics dont' make very much money) I think you need decent fighting skills and the ability to survey for your own resources.
In the end I just want to point out that for what we get in return, to many skill points have to be invested into CM.
-Boogerlips Manape ![]()
Master Combat Medic/Master Doctor
Re: Surveying for your own minerals
It will be interesting to see how the Dev's decide to fix medical foraging. I would think this could be turned into some kind of surveying thing, where we could search forresources that artisans rarely place on the bazaar (quality organics, esp. CM related such as fungi, and things like gas that are horribly overpriced). Minerals seem to be posted at fair prices many times, although finding med-grade minerals is sometimes a challenge.
Hell yeah, Prices for Medicical supplies are way too high!
I have been stockpiling Herbivore Meat! I have about 6K of the same type... that should last for a while... But it's about 500Q which sucks... But I have it... I see people selling 200units for 3000 in the bezar of this... What the hell, at that rate I could make 90K of this... hummm Maybe I should sell it! Yeah Medical profession is a very poor life...
Not to mention I have to switch between Artisan and Scout! Which I find funny!