Combat Medic Archive
Thread: Skill Enhancers and the Possibility of my dream come true
Okay everyone, I'm not sure what the availability of skill tapes, skill enhancing items are on your server, but at Bloodfin, we have an abundant amount of CM Medicine Exp, Effectiveness, Range Speed and Ranged healing items available.
Personally I have accquired enough skill tapes to obtain the maximum of +2 extra Experimental Skill points for CM. In addition to that, I have accquired a bandolier that offers +25 to Ranged Healing, several skill tapes to CM Effectiveness and Speed.
With that said, I'll wait until everything is fixed for those skill tapes to bring out some testing result. But based on the number I have, the pinicle of 100+meter/100+ potency/1000+ damage per tick is not too far out of reach.
Kavedawg wrote:
It is my understanding that the Skill tape effects will not stack. If you were to have two skill tapes, one offered +10 to Combat Medicine effectivness and the other offered +25 to Combat Medicine Effectiveness and they were both worn at the same time, you would only get +25 to combat medicine effectivness. The higher value will over ride the lower value, not add too it.
Acutally I believe they don't stack in the same piece of clothing. However they do stack when you put them in seperate pieces of clothing. That holds true for CM Experiemental skill tapes especially where you can have a +2 glove, +4 pants, +6 undershirt, +5 hat, etc..etc.
Tsu
WTB any Combat Medic (clothing) tapes on Chilastra Server
Email NoahBody with price and information.
Thanks.
warning wrote:
Tsu, you start making 1000 dmg tic poisons tossable from 75m your gonna get us nerfed singlehandedly =P.
I guess I'm dumb it down for the those Bounty Hunters and Riflemen. I can hear the cries now.
XavierCalixto wrote:
Based on personal exp,my +15 med use pants and jacket have given me +30, at least that's what the skill page shows. Im pretty sure about this
Read the Tailor board and BE board before posting stuff like this. I have too look again but I read that yes it will register at +30 but infact the actually mechanics will only work up to +25 as a cap. The post stated taht this is going to be fixed in the next patch. Right now it will show that it is a +30 but your effectiveness stops as of +25.
DedMnWlking wrote:
XavierCalixto wrote:
Based on personal exp,my +15 med use pants and jacket have given me +30, at least that's what the skill page shows. Im pretty sure about this
Read the Tailor board and BE board before posting stuff like this. I have too look again but I read that yes it will register at +30 but infact the actually mechanics will only work up to +25 as a cap. The post stated taht this is going to be fixed in the next patch. Right now it will show that it is a +30 but your effectiveness stops as of +25.
Also, not only does the effectiveness stops at +25, Medicine Use bonus as a whole is ineffective. The reason behind the removal of modifier to Medicine Use skill is to balace out the gameso thatthose who have novice medic skill can not use Stim Es by using Bio-Engineered tissues.