Combat Medic Archive
Thread: Problems with Area stims???!?
Anyone had this problem as of late?
Area Stims are very buggy, which stinksbecause I would use only them since I think they give you the best bang for your buck, but they get messed up too much while single ranged stims seem to always work perfectly.
I have a few screenshots that if I find I will post, but to give you a basic idea of what I get a lot (especially when on steep mountains, like krayt hunting). Standing within 40m of my target, says I am out of range (I can throw my area stims 42-44m since the base range is 21-22m). Ok so I go closer, 2m away from my target closer. Same response, out of range. Luckily I am used to this by now so I still carry around single ranged stim-d's and just throw one of those since those always work flawlessly.
Other bugs myself and other people have seen with ranged stims:
-You look like you throw one, but nothing happens other then the animation. No one gets healed, but you do have the joy of having to wait for the heal timer to finish before throwing another one.
-Heals everyone _but_ the person you are targeting. Not very good since most people target the person who needs the most healing.
-Heals some people while not others even though they are all clearly in the AoE
-There was another one, but I forget what it was
Syrah
Having the same problems and it is NOT just limited to cantinas, it happens on the field, EVEN when all members of the group are of the same faction :/
A very big pain ![]()
Agent001 wrote:
I think they stealth nerfed Area stims in cantinas
This isn't only limited to cantinas. I had this happen to me on dant 3k from the closest cantina. I had 2 teamates bie beacuase I ran out of sigle ranged Ds. Thought I would only need them for pets and since we weren't takeing pets.