Combat Medic Archive

Thread: CM/DOC Combo, What should I do with the 18 points left?

P_Smear
Sun Oct 19, 2003 10:23 pm
#1

I am working to be a Master DOC, Master CM, but I have come to the conclusion that it leaves me with no real combat skill, with the exception to my poisons, and diseases. If I were to pursue something else, what should I do with my last 18 points? Looking for suggestions. Thanks
dave90804
Sun Oct 19, 2003 11:56 pm
#2

use the rest in your pistol or carbine skills. I dont even use a gun durring combat, as the poisons are much more effective.



Cyclic Asymmetry
Master Combat Medic
Master Surgeon
Vodo_Baas
Mon Oct 20, 2003 5:36 am
#3

Just remember that you will spend many long hours doing crafting, there will never be an end to that. You can either keep you combat skills, or pick up novice artisan so you can still survey. Unless you have some friends or a guild that can help you gather resources you may need to hang on to that surveying abilty.



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Groupal
Mon Oct 20, 2003 5:55 am
#4

I picked up Novice scout so I could harvest meat. Lord knows we need enough of it.



Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
slacker96
Mon Oct 20, 2003 4:34 pm
#5

Personally, carbine 4, pistol/rifle 1 and do a lot of grouping w/ scout parties when good meat pops (7k dant herbivore per hour w/ 3 BH's recently) and constantly bug people to survey for me. It takes a lot of networking to find resources, but dropping 8 harvesters on a nice spawn keeps me sorted for a LONG time. And of course, I'm constantly picking up odds and ends on the bazaar, typically good gases and liquid petro for generic requirements.



Marv - Master Combat Medic / Master Doctor / Carbine Suicide Artist
BurkDirk
Mon Oct 20, 2003 7:01 pm
#6

Hmm - is it worth get Scout->Exploration IV for running speed?
TwilightScout
Mon Oct 20, 2003 7:11 pm
#7

You can't get explore 4 with 18 points, but master combat medic grants +50 to terrain negotiation anyway (I think it's +50 at master).
WildWildMaN
Tue Oct 21, 2003 1:15 am
#8

Novice Artisan + Survey1 unless you have a guild or multiple contracted miners



Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
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