Combat Medic Archive

Thread: Finally got Master CM, made some stuff.. wait, it doesn't work =/

Jakobo
Mon Oct 20, 2003 11:32 am
#1

This may have been stated, I honestly don't know. I didn't see anything pertaining to it when i glacned over the threads. Anyhow, I just got Master CM and started making some things, now I have some questions:


AE Disease- Uh.. how the hell am I supposed to get +506 med use? Could've sworn the cap was 100..


AE Poison- I'm pretty sure it's called AE cuz it effects more than one person at a time.. but mine doesn't. **edit**?


Advanced Dispersal Mechs- Yes, i have heard they were broken I think, just following that up to make sure.


AE Stim C- "Cannot Perform That Action On The Requsted Target" uh... huh?


And some general questions too, such as:


-Why do my Ranged stims go off when my target is dead, yet won't heal the guy beside me since he's "out of range?"


-Why the heck do my Ranged stims go off but refuse to heal my targets?


So, sorry if this stuff was mentioned before, I was just wondering as I was lying incapped on the ground.

Agent001
Mon Oct 20, 2003 2:29 pm
#2

try taking a look at some of the stickied threads


most of this has been discussed a lot already

automatik
Mon Oct 20, 2003 8:00 pm
#3

if its been discussed already, why isnt it working now



=========================================================

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Seinfeld ownz
DekanDY
Mon Oct 20, 2003 8:41 pm
#4

[quote]if its been discussed already, why isnt it working now[/quote]



Troll!




Sallan Erym
Master Combat Medic
Smuggler 0/0/4/0
Pistoleer 0/3/0/0
Kavedawg
Tue Oct 21, 2003 1:44 am
#5

since your too tired to read the other posts I put at the top of the board





Kavedawg wrote:





Pahdbacca wrote:
I think Kave posted results from the advanced RC that they can make now on testcenter in one of his posts. So, prolly get it in 2-4 weeks (TC is really fubar from what I can tell right now)





ummm...Fubar is only one of many words I would use to discribe TC right now, but all the other words would end up as **edit**, except maybe Frelled



  • YES, the ARC is fixed on TC.

  • AoE diseases are fixed.

  • CM's have /healmind.

  • CM's have 10 experiment points for the resillience compound, dispersal mech, infection amp, and the advanced versions of these components (all other components are still only 5 expermentation points)

  • CM components use overall quality and Decay resistance for component effectivness.

  • Master CM's can place hospitals for the player cities.

  • CM medicine effectiveness raised from 90 to 100

  • Faction is caculated when using poisons against NPC targets

  • Poisons stop at +1 on a Targets HAM for PVE (still trying to get a test subject for PvP)

I know there are some things I have missed and I am still doing testing on the components to see if they turn out better than before. Sorry I couldn't do more but my harvestors and factories were sending me E-Mails (not good)







The issues with the Area stims will most likely be on the next top 5 we do




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The sky hasn't fallen yet but dreams have already been shattered
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