Combat Medic Archive
Thread: Finally got Master CM, made some stuff.. wait, it doesn't work =/
This may have been stated, I honestly don't know. I didn't see anything pertaining to it when i glacned over the threads. Anyhow, I just got Master CM and started making some things, now I have some questions:
AE Disease- Uh.. how the hell am I supposed to get +506 med use? Could've sworn the cap was 100..
AE Poison- I'm pretty sure it's called AE cuz it effects more than one person at a time.. but mine doesn't. **edit**?
Advanced Dispersal Mechs- Yes, i have heard they were broken I think, just following that up to make sure.
AE Stim C- "Cannot Perform That Action On The Requsted Target" uh... huh?
And some general questions too, such as:
-Why do my Ranged stims go off when my target is dead, yet won't heal the guy beside me since he's "out of range?"
-Why the heck do my Ranged stims go off but refuse to heal my targets?
So, sorry if this stuff was mentioned before, I was just wondering as I was lying incapped on the ground.
try taking a look at some of the stickied threads
most of this has been discussed a lot already
[quote]if its been discussed already, why isnt it working now[/quote]
Troll! ![]()
since your too tired to read the other posts I put at the top of the board
Kavedawg wrote:
Pahdbacca wrote:
I think Kave posted results from the advanced RC that they can make now on testcenter in one of his posts. So, prolly get it in 2-4 weeks (TC is really fubar from what I can tell right now)
ummm...Fubar is only one of many words I would use to discribe TC right now, but all the other words would end up as **edit**, except maybe Frelled
- YES, the ARC is fixed on TC.
- AoE diseases are fixed.
- CM's have /healmind.
- CM's have 10 experiment points for the resillience compound, dispersal mech, infection amp, and the advanced versions of these components (all other components are still only 5 expermentation points)
- CM components use overall quality and Decay resistance for component effectivness.
- Master CM's can place hospitals for the player cities.
- CM medicine effectiveness raised from 90 to 100
- Faction is caculated when using poisons against NPC targets
- Poisons stop at +1 on a Targets HAM for PVE (still trying to get a test subject for PvP)
I know there are some things I have missed and I am still doing testing on the components to see if they turn out better than before. Sorry I couldn't do more but my harvestors and factories were sending me E-Mails (not good)
The issues with the Area stims will most likely be on the next top 5 we do