Combat Medic Archive

Thread: Just getting into CM and Pistoleer

Solo_Ben
Mon Oct 20, 2003 9:18 pm
#1

Well im just getting into these two profesions, and I was wondering if anyone has some advice on what to set my stats at(secondaries to) Ive been playing around with them, but im not sure if there set correctly to correspond with my professions. Thnx




~Onasi Starr - TMRT ~
The Original Rockstarr on Kauri
Agent001
Mon Oct 20, 2003 9:57 pm
#2

Max out all three mind stats


make your Health and actionsecondaries as low as they go, then make health and action even with whatever you have left

DarkaGolloum
Mon Oct 20, 2003 11:06 pm
#3

hey Ioo


im working up the pistoleer tree, but dunno if i should/or can fully domp[leter the CM tree?


is CM worth it?


will pistoleer get in the way?




Darka Golloum


NWW Ranger


http//pub88.ezboard.com/bnwwcouncil


Teh GaLaCtIc IrReGuLaRs


"Bring insanity to a town near j00!"



TGi The Galactic Irregulars


Agent001
Tue Oct 21, 2003 9:15 am
#4

You CAN master both CM and Pistolleer, and have exactly 4 skill points left, which means you could not have any other skills. But since CM now has terrain negotiation, you dont need scout, and since im a MCM, and Tex is a MD, you dont need any crafting skills, as we'll give you the stuff you will need.


If you want to get the most out of CM without mastering it, you can go for (4-0-0-4) and master Pistolleer and have 33 skill points left over for something else (Master Wound Treatment in the Doctor line for Buffs and Rez's is a GREAT way to go :smileywink then you can be a little more flexible, and get more veriety of skills.


With 4-0-0-4 in CM, you will have access to area C heals, single target poison and disease C's. Health poison C's are a GREAT complement to the pistol bleeds and bodyshot specials.

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