Combat Medic Archive

Thread: Advanced resilince ?!?!

vashel99
Sun Oct 19, 2003 11:02 pm
#1

HI all ,


vashel99
Sun Oct 19, 2003 11:04 pm
#2

HI all ,


Iam just curious about crafting the advanced resilance compound i have found the resources finally to make it but it just sits there loading the whole time ..... just curious if you all have the same problem ? and any ideas or if this is just a bug that needs to be fixed


thanks vash vanish


Bria


Master Combat medic /master medic / 3-4-4-3 pistoleer

Ghost151
Sun Oct 19, 2003 11:11 pm
#3

Is a very well know bug and has been broken since game launch. Who knows when it will be fixed as they keep saying they are gonna do it but so far it has not happened.
dave90804
Sun Oct 19, 2003 11:54 pm
#4

they will never fix this bug and make us even more powerful. Its a way of keeping the cm in check and not progressing like the other proffeisons. They already speak of nerfing our poisons!!



Cyclic Asymmetry
Master Combat Medic
Master Surgeon
Pahdbacca
Mon Oct 20, 2003 3:50 am
#5

I think Kave posted results from the advanced RC that they can make now on testcenter in one of his posts. So, prolly get it in 2-4 weeks (TC is really fubar from what I can tell right now)



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Kavedawg
Tue Oct 21, 2003 12:17 pm
#6






Pahdbacca wrote:
I think Kave posted results from the advanced RC that they can make now on testcenter in one of his posts. So, prolly get it in 2-4 weeks (TC is really fubar from what I can tell right now)





ummm...Fubar is only one of many words I would use to discribe TC right now, but all the other words would end up as **edit**, except maybe Frelled



  • YES, the ARC is fixed on TC.

  • AoE diseases are fixed.

  • CM's have /healmind.

  • CM's have 10 experiment points for the resillience compound, dispersal mech, infection amp, and the advanced versions of these components (all other components are still only 5 expermentation points)

  • CM components use overall quality and Decay resistance for component effectivness.

  • Master CM's can place hospitals for the player cities.

  • CM medicine effectiveness raised from 90 to 100

  • Faction is caculated when using poisons against NPC targets

  • Poisons stop at +1 on a Targets HAM for PVE (still trying to get a test subject for PvP)

I know there are some things I have missed and I am still doing testing on the components to see if they turn out better than before. Sorry I couldn't do more but my harvestors and factories were sending me E-Mails (not good)




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
randym127
Tue Oct 21, 2003 3:48 pm
#7

finally a little love.



Rolan DarkTower- Intrepid
Stim City: Moenia, Naboo 5326 -4084 Meds & A Ton of Other Merchants
Doc Maknob's (Stim City Outlet)
+20 Medical, Combat Medical & Chef Experimentation
"When your HAM is looking shi&&y, you'll be glad you shopped at Stim City

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