Combat Medic Archive
Thread: Advanced resilince ?!?!
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vashel99
Sun Oct 19, 2003 11:04 pm
#2
HI all ,
Iam just curious about crafting the advanced resilance compound i have found the resources finally to make it but it just sits there loading the whole time ..... just curious if you all have the same problem ? and any ideas or if this is just a bug that needs to be fixed
thanks vash vanish
Bria
Master Combat medic /master medic / 3-4-4-3 pistoleer
Ghost151
Sun Oct 19, 2003 11:11 pm
#3
Is a very well know bug and has been broken since game launch. Who knows when it will be fixed as they keep saying they are gonna do it but so far it has not happened.
dave90804
Sun Oct 19, 2003 11:54 pm
#4
they will never fix this bug and make us even more powerful. Its a way of keeping the cm in check and not progressing like the other proffeisons. They already speak of nerfing our poisons!!
Pahdbacca
Mon Oct 20, 2003 3:50 am
#5
I think Kave posted results from the advanced RC that they can make now on testcenter in one of his posts. So, prolly get it in 2-4 weeks (TC is really fubar from what I can tell right now)
Kavedawg
Tue Oct 21, 2003 12:17 pm
#6
Pahdbacca wrote:
I think Kave posted results from the advanced RC that they can make now on testcenter in one of his posts. So, prolly get it in 2-4 weeks (TC is really fubar from what I can tell right now)
ummm...Fubar is only one of many words I would use to discribe TC right now, but all the other words would end up as **edit**, except maybe Frelled
- YES, the ARC is fixed on TC.
- AoE diseases are fixed.
- CM's have /healmind.
- CM's have 10 experiment points for the resillience compound, dispersal mech, infection amp, and the advanced versions of these components (all other components are still only 5 expermentation points)
- CM components use overall quality and Decay resistance for component effectivness.
- Master CM's can place hospitals for the player cities.
- CM medicine effectiveness raised from 90 to 100
- Faction is caculated when using poisons against NPC targets
- Poisons stop at +1 on a Targets HAM for PVE (still trying to get a test subject for PvP)
I know there are some things I have missed and I am still doing testing on the components to see if they turn out better than before. Sorry I couldn't do more but my harvestors and factories were sending me E-Mails (not good)
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