Combat Medic Archive

Thread: A fix for the CM's

RCS37
Tue Oct 21, 2003 2:12 pm
#1

Im not a cm and i have never been a cm, i have been a carbineer, master pistoler, master doc, BH, ranger, creature handler, TKA. In my experiences with pvp and pve there are something i dont understand about the combat medic profestion. It is simply this why do cms get terrain navigation that is purley a scouting skill and cm requires no scouting skills. sencondly while a cm does require ranged weapon support which should simply give you the ability to heal while in combat. IMO medics and doctors should not be able to heal a person in combat or while they are in combat themselves. A doctors place is in the med bay a cm's place is on the battlre field providing medical support not providing a overpowering offesnsive force. Bilogical warfare is ok but there are some problems, one is simply poisons/deseases take effect to quickly. They should last longer and be more damging but should come at a much later time sort of a tool to use as insurance to makes sure your mark gets incaped after the battle if he wins. Think abut this if only cm's could heal while in combat that would shift legitament power to the cm class rather than having crazy offensive attacks. Now I know this will prob not be very popular with this audience but pls im not trying to make people mad im simply provding in my opion a legitament argument and a solution to improve gameplay. I see way to many people who are solo cm's combatents when a combat medic should be a combat support professtion. Your not alone if you want me to say it creature handler is way to powerful in pve and moderatly too powerful in pvp and yeah i not sure why bh's get a hevey weapon. I try to aproach the game and play it in a manner that reflects as much reality as can be expected in a star wars atmosphere anyways i know there are many spelling errors sorry i in a hurry but rather than flame me pls explain to me where im wrong i am rather objective and have a opin mind but i cant help but feel cm has been worped into a somithng it shouldnt be.



S y m p s o n
randym127
Tue Oct 21, 2003 3:44 pm
#2

What? Not trying to flame you but its going sound that way.


Don't really understand what you want or need. I don't think you ever used an actual question mark too. You were mostly all over the place. Try using paragraphs to separate your ideas. I hate to be picky but I gave up on reading you post pretty quick.


I would love to hear you idea but please slow down and form it up a bit better.





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StrayCat1212
Tue Oct 21, 2003 4:04 pm
#3

Hehe, Rolan. I think what he is trying to say is that even though poisons take 8 secs to start up and ticks damage every seconds after that, it does damage too quickly....especially considering that SOE intentionally designed PvP to be fast paced.


I believe his second trolling point was to also point out that doctors need to stay in the med center/ranger camp and make conversation while healing wounds from medpacks that no one is paying for.


And the third point that he mentioned was that CMs should not get Terrain Negotiation...and if they should, they should also have to take Scout->Exploration skills in addition to Ranged Combat Support and mastering Medic just to start Novice Combat Medic.


Lastly, I believe that he would like poisons and diseases to be removed because a Combat Medic is a support class and, while doctors sit around in the med center, CMs tag along with the group so they can enjoy shooting at stuff while we lob expensive heals on em because the chickens run around with their heads cut-off because some mob aggro'd on em and they spammed their specials too much to survive any type of hit.


/sarcasm off




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Kavedawg
Tue Oct 21, 2003 4:07 pm
#4

There are a few things I don't agree with in your post RCS,


First would be that doctors belong in the med center. Doctors, by design, are the only profession that can counter our attacks. This alone will force them to be on the battlefield not to mention they are the only profession with a revive ability. Their skills and craftables allow them to excell in a medical center but that should not prohibit them from not being of use anywhere else.


Second would be about terrain negoitation.A combat medic is required to keep in range of their group in order to be of any use. This includes running up and down hills, swimming across lakes, or even climbing the trees on Endor. Terrain negoitation was always in the CM tree, the devs just increased the amount we had to make it usefull.


Your point on doctors not being able to heal during combat may come to be some day. as it stands now, it would be unfair to the healing professions to limit us like this untill we have the option to turn off auto attack. The fact that doctors or any medicinal professional can heal during combat shouldn't bother you anyway since the heal command is queued into the combat queue window, it wont show up, but you have to wait for all the other specials to fire off before the heal will be done.


I have a hard time understanding why you think poisons take effect too quickly. Most of your argument against poisons deals strictly with PvP combat. You stated that our poisons should insure that the enemy should be incapped after the battle even if they win, that is pretty much how it works now. Although there are some changes on TC that may effect this outcome.


The"crazy offensive attacks" we have is the only weapon a lot of combat medics have other than a CDEF. I admit, I solo a bunch, but the reasons I have are valid. Group missions are totaly borked, this effects all CM's across the servers. We have outrageous expenses to cover to make our weapons. I will venture to say that our expences for resources, travel, and harvestor/factorymaintenanceequate to the BH profession, although they get 7k mission payouts and we get jack.


Grouping with others just dosn't pay the bills, there are several combat types i have come across in my ventures on the live servers who would refuse to tip because they are bringing in xp for the young medics to level on. I am sure the same happens during groups and ranged stims are not that cheep to make so the CM is left again to fend on his own to support his profession. Did I mention we havevery fewcraftables to sell, not much money for a CM to gain on the market.


Sorry, your argument just dosn't hold water for me. There may be a better way for CM's, but this is not it.




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Pahdbacca
Tue Oct 21, 2003 7:32 pm
#5

100% agree with Kave ^^^




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
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Baek808
Tue Oct 21, 2003 8:59 pm
#6






RCS37 wrote:
Im not a cm and i have never been a cm, i have been a carbineer, master pistoler, master doc, BH, ranger, creature handler, TKA.



Didn't really bother to try and understand where RCS37 was comming from, he has no idea what its like to be a MCM, so all his attempts to make valid points were squashed with his first sentence.


RCS37, be a MCM for a month then come back and post




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