Combat Medic Archive
Thread: Thinking about CM, but I have a question.
at minimum, 0-0-0-3
2-0-0-4 would be better
4-0-0-4 would be best
I know that most of the people in certain professions hate dabblers, but I was wondering........
I don't have alot of skill points left and I was wondering whatCM skills would be good ifI wanted to dabble in it. I'm not even sure I'll keep it, I have just been trying different professions tohopefully figure out what I want to be when I grow up.
All help will be appreciated![]()
Agent (or anyone), would you mind explaining a bit further on why those skill levels are the best?(sorry for being ignorant about CMs)
Also, how are the poisons for PvE.... say compared to novice pistoleer
Thanks in advance!
at minimum, 0-0-0-3 = 50 CM Med Use
2-0-0-4 would be better = Ability to Apply Disease, Bonus to ranged heal distance, 75 CM Med Use
4-0-0-4 would be best = Ability to Apply Disease, Better Bonus to ranged heal distance, 75 CM Med Use
The better your CMMed Use the better the CM medicines and poisons you can use.
The better your Ranged Distance is the farther you can heal.
Applying Disease is self explanatory. Not the best ability for a dabbler but it comes in the Ranged Distance tree anyway so it's a bonus.
Health Shot 1 with my FWG5 does about 290 Health on average a tic
Health Shot 2 I have no info on sorry.
Health poison C (Single Target) made with mediocre resources does about 412 a tic
AE Health Poison C made with mediocre resources does about 300ish a tic
Those figures are for poisons I make and may vary depending on resources available in your galaxy.
How much better would it be to master CM, as opposed to going 4/4/0/4? I hate crafting with a passion but if the reward is great enough I could do the grind.
the primary reason for mastering CM is to gain access to the Area C poison/disease