Combat Medic Archive

Thread: Thinking about CM, but I have a question.

Agent001
Mon Oct 20, 2003 1:51 pm
#1

at minimum, 0-0-0-3


2-0-0-4 would be better


4-0-0-4 would be best

bonecircus
Tue Oct 21, 2003 12:13 am
#2

I know that most of the people in certain professions hate dabblers, but I was wondering........


I don't have alot of skill points left and I was wondering whatCM skills would be good ifI wanted to dabble in it. I'm not even sure I'll keep it, I have just been trying different professions tohopefully figure out what I want to be when I grow up.


All help will be appreciated




Ocho'Rios TKM/Carbs
Captain in the Imperial Army

Smaury Oumac Master Doctor/Master Combat Medic
Seargent in the Imperial Army
jslager
Tue Oct 21, 2003 9:52 am
#3

Agent (or anyone), would you mind explaining a bit further on why those skill levels are the best?(sorry for being ignorant about CMs)


Also, how are the poisons for PvE.... say compared to novice pistoleer


Thanks in advance!




-Rham'el
Got Wookiee?
"Have you slapped a role-player today?"

Master Creature Handler -- Ranger -- Pistoleer -- Medic
Gnuut
Tue Oct 21, 2003 11:43 am
#4

at minimum, 0-0-0-3 = 50 CM Med Use


2-0-0-4 would be better = Ability to Apply Disease, Bonus to ranged heal distance, 75 CM Med Use


4-0-0-4 would be best = Ability to Apply Disease, Better Bonus to ranged heal distance, 75 CM Med Use


The better your CMMed Use the better the CM medicines and poisons you can use.


The better your Ranged Distance is the farther you can heal.


Applying Disease is self explanatory. Not the best ability for a dabbler but it comes in the Ranged Distance tree anyway so it's a bonus.




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gnuut
Tue Oct 21, 2003 11:47 am
#5

Health Shot 1 with my FWG5 does about 290 Health on average a tic


Health Shot 2 I have no info on sorry.


Health poison C (Single Target) made with mediocre resources does about 412 a tic


AE Health Poison C made with mediocre resources does about 300ish a tic


Those figures are for poisons I make and may vary depending on resources available in your galaxy.




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Eldudorino
Tue Oct 21, 2003 9:35 pm
#6

How much better would it be to master CM, as opposed to going 4/4/0/4? I hate crafting with a passion but if the reward is great enough I could do the grind.




Bake fash
~ I am a carbineer. I am not expected to get the glory but to get the job done ~
explor793
Tue Oct 21, 2003 9:53 pm
#7

Remember CM isn't for PVP alone. Your a group healer mainly.



Orions / Kantell / Sh'ag'Alotbacca

NIMH - National Institute of Mental Health (It's where we've locked Nimhnoid up for now!
jslager
Wed Oct 22, 2003 12:38 am
#8

Thanks a bunch for the helpful response



-Rham'el
Got Wookiee?
"Have you slapped a role-player today?"

Master Creature Handler -- Ranger -- Pistoleer -- Medic
Agent001
Wed Oct 22, 2003 9:15 am
#9

the primary reason for mastering CM is to gain access to the Area C poison/disease


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