Combat Medic Archive

Thread: Comfirm Kave??? Mind heal????? CM'S GET IT??????????

Combat-Medic
Tue Oct 21, 2003 7:20 pm
#1

Confirm this? I read this from the dancer correspondant:


On the combat medics healing mind DAMAGE...



This has been an on going debate on the Correspondant forums. Not many where for the CM's getting the mind heal ability but the devs have made up their mind on this one so thats who's getting it unless something changes. I argued several points on our behalf with this debate and tried to get the wounds inflicted by healing mind damage as high as possible. ::evil grin:: Least we get something out of it this way.


So basically a mind heal is in the game, which is good. CM's get it.. up to you to decide if thats good or not, really doesn't matter at this point. And their healing causes themwounds to their mind. (good for us) All in all not a bad change from our point of view.


This should not diminish the requests for our buffs by much at all. The whole point of the medicsgetting some serious wounds by healing mind was to keep them from using it much. This new heal is not going to be a way to let Rifleman spam specials and heal the damage, if they did that they'd run out of secondary stats in no time. So everyone that needed our buffbefore still does




Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Zarlor
Tue Oct 21, 2003 8:11 pm
#2

Been covered a whole lot, even in the threads stickied right at the top of the forum.


I will make one point of contentions here with your quoted post, though...


" Not many where for the CM's getting the mind heal ability but the devs have made up their mind on this one so thats who's getting it unless something changes."


I would disagree with that particular statement. Very few of the other COrres even responded to the thread. FOr the most part any who were against CMs getting it were generaly for their profession getting it (understandable, of course.) Traigus was against Mind Heal existing at all from a personal point of view, but from a Corre point of view was fine with whomever got it, although he did want to see the ability spread around some, if I remember correctly. I was for CMs getting it, but my overall contention would have been to put the skill at Master Medic. If anything Not Many were for any particular profession getting it, period. Or more appropriaely there may have been more of a consensus that more professions should get it besides CM.


None of us were disagreeing about finding the balance for Mind Wounding, so it's not like anyone really pushed for making it as bad as possible. We all pretty much agreed in our statements that some wounding should occur. Nothing very conspiratorial about that debate, only for trying to come up with what might be a decent number.


I was rather surprised that they are not allowing Mind Heal on self, only on others, though. The wounding hit is pretty severe right now, it seems. But I can't do the testing since I don't have a CM on TC. So I'll leave it up to Kavedawg and all the other threads here talking about it to determine if the current levels are too high.


The only thing to remember here is that this is sitting over on TC right now, so nothing about it is set in stone. It's effectively in testing only and for all we know could be removed completely.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Pahdbacca
Tue Oct 21, 2003 8:37 pm
#3






Zarlor wrote:

I was for CMs getting it, but my overall contention would have been to put the skill at Master Medic.





Now that's a good idea! I think master medic is somewhat lackluster and only seen as a steppingstone to CM or Doc.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
explor793
Tue Oct 21, 2003 9:39 pm
#4

I'd like to see dancers/entertainers got something so they can help with pvp, but I'll take it



Orions / Kantell / Sh'ag'Alotbacca

NIMH - National Institute of Mental Health (It's where we've locked Nimhnoid up for now!
Kavedawg
Tue Oct 21, 2003 11:57 pm
#5

yes CM's get it and it causes some serious wounds. You will need to set up a camp after about 6 - 10 uses (right now anyway) to get rid of the blackness eating up your blue bar. New max heal of over 1000



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Asleron
Wed Oct 22, 2003 3:25 am
#6

This is silly, it causes massive wounds? Do we have to make a healpack for it? Do as I suggested on another forum. Have the devs design a new HAM like bar for "healing" have it based on regen and usage from the MIND substats, have every level in Doc/CM/Medic make it a bit better and have it undamagable. THIS would allow people to heal mind damage without the loophole exploit that causes its removal in the first place. MAke this new "HEALINGBAR" unhealable so that it can only regen normally. This would leave the 3 stat hams alone and allow the healers to be effective. For christ sake we will still run out of points to use.



-Furran


Bria, Master CM/Master Surgeon




Furran Asleron
FoE MSC
Bria
Combat-Medic
Wed Oct 22, 2003 8:51 pm
#7

Wow only 6 heals? That's a bit steep. I can understand the wounding... But only 6-10 heals? In most battles mind is the biggest telling factor. They'll make it so that there HAS to be a dancer or the "issue" is over. I don't like that at all. I was very excited at 1st... That maybe we'd actually not have to use pets. But from that "point" might as well let the person die and rez. 6 heals?!??! I use 6 in 1/2 the fight of a serious battle. Jeez. Medics can already gain exp like mad. It the "exploit" really that big a deal? As it is... If I wanted to use it to get exp... Well go to a cantina... with another CM... Have dancer, watch dancer.. Heal Dancer's action, heal CM's mind... Dancer heals CM's wound's. Rinse repeat. Mind healing needs to be in the game. And it needs to be strong and not so seriously dilibitating. Kave??? Are you really agreeing with this? Please tell me you are telling them this is too strong. A few wounds I can deal with. But only after 6 heals?!?!??!! That's insane.



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Ypiana
Wed Oct 22, 2003 8:59 pm
#8

Personally don't think mind should be targetable at all, and I have eyeshot and bleeding shot. It makes the whole game center around mind damage. Fights would be longer and more interesting if it was only used as an undamageable pool that supported the others. Not sure how your mind, focus and willpower can be affected by getting shot in the eye or being poisoned. But, whatever.


-- Ypi




I killed my parents... You're next!
/godmode 1
Spunjah413
Wed Oct 22, 2003 9:39 pm
#9






Kavedawg wrote:
yes CM's get it and it causes some serious wounds. You will need to set up a camp after about 6 - 10 uses (right now anyway) to get rid of the blackness eating up your blue bar. New max heal of over 1000




times like this im glad im a tkm.....just sit in meditate for a few, and the mind is back to normal. man i love self wound heals




SpArDoK
^Pf/ä^ 6ä`0 MûZcOPa
^PMûZcO
PÊ^gØ=ØOPa
^PäPa


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