Combat Medic Archive
Thread: PVE advice needed...
Stack poisons as well... this gives higher BF each time they tick, resulting in higher damage from both poison ticks and disease ticks.
Apart from that... learn to stand around waiting. Combat Medics damage suck in PvE.
That depends on what you are fighting. Up to ordinary stormtroopers or things like Endorian Arachane I've found just give them a dose of the old CM love potion and then hammer the affected stat with you best stat targeting shot. (I use legshot 2 because Leg shot 3 is borken)
If you're hunting NS or Krayts you definitely want to smack a bit o' the old disease on them as well. As I said, first tick (40 secs) won't do much wounds. (around 50 or so I think it is) but it will also cause BF (which causes poisons and diseases to do more damage) so the next disease will tick for more wounds. (give your target a triplet H,A,M -I think substats won't matter at MOB:s - and see the number chase the stars)
I've heard of people getting poison ticks for abour 15K with thismethod. But that means you have to stand against something pretty large and scary for about ten minutes or so... but if you can get of a barrage and then speederkite your target for the next half hour or so you can probably take a Krayt down with a CDEF blaster ![]()
jfang wrote:
Are you sure about that, Mild-Breeze-Trooper? In my experiments, I have found that damage from a poison is independent from battle fatigue, and that poison ticks do not cause battle fatigue. From what I gather, only wounds (of any kind) cause battle fatigue, and the damage from disease are the only (combat medic related) effect affected by it.
Hm... I'm not sure at all. I heard in one or other of the debates about ticks that poison was affected by BF, but I might have misunderstood. I haven't really experimented with it so I can't say.
If you have been trying things out, your figures are probably the correct ones. ![]()
Message Edited by Morath360 on 04-19-2004 12:10 PM
jfang wrote:
Synfoola, are you sure about the aggroing? I know and agree that with the initial toss, only the targeted enemy aggros on you and everybody else ignores you. However, in my experience, if the enemy in red (hostile, rather than the yellow "ignore you"), each tick of the poison or disease causes them to aggro on you (even if you are 100m away). Have you experienced different behavior? Thanks.
if you "pull" with disease you have 40 secs to get about 128 m away