Combat Medic Archive
Thread: Some advice on crafting pls
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KaneSulaco
Thu May 13, 2004 4:11 am
#1
Fellow cm's can you give me some crafting adv
Basically I am 4124 just about to reach 42434
I am only crafting action and health poison b's atm but they are crap, exp range from 35-61% but the things only work 30% of the time even against really low mobs.
I am using standard components as I have not yet ventured to by the rare resourses to make the advanced components as I was waiting until I reached xx4x to use them. Any advaice?
Also my range is only 34m I am leady to believe that at master we can throw further than 65m and I am thinking that it must be a serious jump from Lv4 rng to master or I am missing something?
Kaynab
Thu May 13, 2004 4:48 am
#2
KaneSulaco wrote:Fellow cm's can you give me some crafting advBasically I am 4124 just about to reach 42434I am only crafting action and health poison b's atm but they are crap, exp range from 35-61% but the things only work 30% of the time even against really low mobs.I am using standard components as I have not yet ventured to by the rare resourses to make the advanced components as I was waiting until I reached xx4x to use them. Any advaice?Also my range is only 34m I am leady to believe that at master we can throw further than 65m and I am thinking that it must be a serious jump from Lv4 rng to master or I am missing something?
Well if you want to get through crafting as fast as possible, craft advanced bio effect controllers (think thats the name).
Basically heres how it works at master:
Potency: The chance of hitting the target. If your potency is over 100%, you will more or less hit 100% of the time except for some rare cases.
Effectiveness: The strengh of the "tick". At master double the effectiveness of your poison or disease and thats how much it will do.
Range: How far away you can chuck it. At master double the range mod for the pack and thats how far you can throw it.
Duration: How long it last for.
Then for area stuff you have an area mod. That is pretty much the radius around the target you hit. The poison/disease/stim will hit everything attackable/healable in that range.
I wouldn't suggest a lot of crafting until you hit master. You will really want those extra experimentation points.
Kaynab
Thu May 13, 2004 4:56 am
#3
I'll also point out what components do what:
Advanced Infection Amplifier:
This directly effects the effectiveness of your stuff. On my server for the advanced component, a power of 60 is the highest you can get. This is a single bar you experiment and at master you will generally have experimentation points left over. This is what spider venom replaces.
Advanced Resiliance Compound:
This determines the potency and duration of the poison. This one is also two bars, with the top being potency and the bottom being duration. I tend to aim for 60 potency and 100+ duration.
Advanced Dispersal Mechanism:
Determines the range, charges and area of a poison/disease. It is a two bar experimentation system with the top bar controlling charges and range and the bottom bar controlling the area effect of the poison/disease. The best I can hit with 10 experimentation points and the best resources that ever spawned on my server is a charge of 24, a range of 19 and an area of 10. Rancor bile replaces this, offering far more charges for a much lower range.
Advanced Infection Amplifier:
This directly effects the effectiveness of your stuff. On my server for the advanced component, a power of 60 is the highest you can get. This is a single bar you experiment and at master you will generally have experimentation points left over. This is what spider venom replaces.
Advanced Resiliance Compound:
This determines the potency and duration of the poison. This one is also two bars, with the top being potency and the bottom being duration. I tend to aim for 60 potency and 100+ duration.
Advanced Dispersal Mechanism:
Determines the range, charges and area of a poison/disease. It is a two bar experimentation system with the top bar controlling charges and range and the bottom bar controlling the area effect of the poison/disease. The best I can hit with 10 experimentation points and the best resources that ever spawned on my server is a charge of 24, a range of 19 and an area of 10. Rancor bile replaces this, offering far more charges for a much lower range.
Rikilii
Fri May 14, 2004 12:03 am
#4
Nope, advanced infection amps make it much faster.
Kaynab wrote:
KaneSulaco wrote:
Fellow cm's can you give me some crafting adv
Basically I am 4124 just about to reach 42434
I am only crafting action and health poison b's atm but they are crap, exp range from 35-61% but the things only work 30% of the time even against really low mobs.
I am using standard components as I have not yet ventured to by the rare resourses to make the advanced components as I was waiting until I reached xx4x to use them. Any advaice?
Also my range is only 34m I am leady to believe that at master we can throw further than 65m and I am thinking that it must be a serious jump from Lv4 rng to master or I am missing something?
Well if you want to get through crafting as fast as possible, craft advanced bio effect controllers (think thats the name).
Kaynab
Fri May 14, 2004 4:17 am
#5
Rikilii wrote:Nope, advanced infection amps make it much faster.
Kaynab wrote:
KaneSulaco wrote:Fellow cm's can you give me some crafting advBasically I am 4124 just about to reach 42434I am only crafting action and health poison b's atm but they are crap, exp range from 35-61% but the things only work 30% of the time even against really low mobs.I am using standard components as I have not yet ventured to by the rare resourses to make the advanced components as I was waiting until I reached xx4x to use them. Any advaice?Also my range is only 34m I am leady to believe that at master we can throw further than 65m and I am thinking that it must be a serious jump from Lv4 rng to master or I am missing something?
Well if you want to get through crafting as fast as possible, craft advanced bio effect controllers (think thats the name).
The resources for that are trickier to come by. I did it with abecs very quickly and since docs need the tat plast and lokian wheat, plenty of it is around.
wookranger
Fri May 14, 2004 4:34 am
#6
Kaynab wrote:
I'll also point out what components do what:
Advanced Infection Amplifier:
This directly effects the effectiveness of your stuff. On my server for the advanced component, a power of 60 is the highest you can get. This is a single bar you experiment and at master you will generally have experimentation points left over. This is what spider venom replaces.
Man what I would do for a AIA 60p. The best I can get at the moment is 49p, and that's giving me 319eff combined with the other ingredients on my single C's. I'm still waiting for the Uber Eleton Fairy to visit my server.
Kaynab
Fri May 14, 2004 4:52 am
#7
wookranger wrote:
Kaynab wrote:
I'll also point out what components do what:
Advanced Infection Amplifier:
This directly effects the effectiveness of your stuff. On my server for the advanced component, a power of 60 is the highest you can get. This is a single bar you experiment and at master you will generally have experimentation points left over. This is what spider venom replaces.Man what I would do for a AIA 60p. The best I can get at the moment is 49p, and that's giving me 319eff combined with the other ingredients on my single C's. I'm still waiting for the Uber Eleton Fairy to visit my server.
I had just enough of an excellent Eleton spawn to run off two crates of the 60 power ones. After that I have quite a bit of Eleton that yields 55 power.
With those I was able to craft a Mind C like this:
Uses: 46
Potency: 122
Effect: 334
Duration: Around 284
Range: 39
Ease of Use: 59
I could really use 2 extra experimentation points to get my range up over 40.
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