Combat Medic Archive

Thread: Poisons / How to?

GrendalP
Fri May 14, 2004 6:39 am
#1

I've read post after post of what peoples poisons look like, but what I would be really interested in seeing is a more of a how to guide...


For example...


Dispersal Mechanism


Infection Amplifier


Resilience Compound


are the 3 components to making good poisons... what is the best way to craft those though?


Do you buff Effectiveness, Power? What are good numbers to see on the final product of each of those, and how to they contribute to the end product (Poison)?


Thanks...
jfang
Fri May 14, 2004 6:49 am
#2


I believe that this has been discussed in a thread before, but the exact thread escapes me.


There really isn't a "best way" to craft these. It all reduces to personal preference, and the quality of resources you have. I would encourage you to try making a few poisons and diseases, as experimenting with 5 or so of them is faster, easier, and more educational than what you will read on the boards.


That being said, when crafting sub-components:

-Injection amplifiers: you can only experiment one thing, obvious what to do

-Resilience compounds: in general, poisons and diseases last long enough by default where as the potency may be beneath 100 by default (which is the threshold you want to cross), so potency is probably is the better thing to experiment here

-Dispersal mechanisms: Range or area of effect, this is really a toss up. It's up to you which you want. (Keeping in mind that if you are going to use these for non-area poisons and diseases, area of effect is "worthless")


For the final combine, this is also personal preference. A good first try, which will fill more than 90% of your poison and disease requirements, is to experiment potency above 100, then experiment effectiveness the rest of the way (putting the remaining points into range).
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