Combat Medic Archive

Thread: big difference between master cm and cm 4404?

saladin123
Thu May 13, 2004 4:27 pm
#1

Im thinking about master fencer cm 4404. I was wondering if there is a big difference between master cm and cm 4044, (except ability to craft).



Havarian
Master Pirate

Rikilii
Thu May 13, 2004 7:24 pm
#2

shorter range


lower damage/healing


lower speed





---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Obata
Thu May 13, 2004 7:26 pm
#3

CM isn't very dabble-friendly. Without master you won't have the best area poisons or diseases. 4404 has only 75 combat medicine use skill which rules out all the high level stuff. You also will have 12.5% lower range and ticks compared with a master using the same meds.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Pahdbacca
Thu May 13, 2004 7:54 pm
#4

CMs get a skill mod called CM effectiveness that increases as they train up the range tree. Effectiveness is used to determine a multiplier that is applied to combat meds.


All combat med DoTshave a range and effectiveness (damage per tick)rating. The multiplier is appled to these ratings to determine the range and damage per tick.


Novice CMs do 1.05 time the range and effectiveness of a stim's rating.


ACM with ranged 1 does 1.2x the stim rating


ACM with ranged 2 does 1.35x the stim rating


ACM with ranged3 does 1.5x the stim rating



ACM with ranged4 does 1.75x the stim rating


AMaster CM does 2.0x the stim rating.


For example, a single mind poison C has rating of 34m range and 320 effectiveness. A CM with ranged 3 can throw that stim for 1.5 x 34m = 51m and have it do 1.5 x 320 = 480 damage per tick. A master CM with the same stim can throw it for2.0 x 34m = 68m and have it do2.0 x 320 =640 damage per tick.


This is explained in the FAQ if you want to look up the specifics and/or the equations.


With a CM med use of 75, you should be able to use everything but Area C DoTs just fine. Area C DoTs can be experimented down, but will do only about the same damage as area B DoTs at that point.


Shop around and see what kind of stims you can buy and/or have a friend make for you. Also, keep in mind that CM med use tapes do not work. I have been told that effectiveness mods do work until you reach +100, but I have never been able to confirm this myself. Also, CM mind heal does not work on yourself.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
saladin123
Fri May 14, 2004 1:52 pm
#5

Thanks all!



Havarian
Master Pirate

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